Blender Git Commit Log

All Blender Git commits.

Page: 2356 / 8462

July 15, 2019, 13:29 (GMT)
LANPR: Fixing memeory leaking in GPU mode.
July 15, 2019, 13:23 (GMT)
bring back some emitter settings
July 15, 2019, 13:18 (GMT)
remove boilerplate code for emitters
July 15, 2019, 13:13 (GMT)
Fix T66991 Crash when deleting edit bones when pchan is referenced by bendybone

This was caused by loose pointers.

This diff takes care of clearing the fields of other bones before deleting the pchan.

Reviewers: brecht, sergey

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D5258
July 15, 2019, 13:11 (GMT)
initialize emitter differently
July 15, 2019, 12:39 (GMT)
experiment with remembering last point emitter position
July 15, 2019, 12:37 (GMT)
interpolate vectors
July 15, 2019, 12:20 (GMT)
Fix T66986: errors with add-ons using ctypes in macOS release

Add extra entitlements to allow the kind of unsigned executable memory access
that cytpes does.
July 15, 2019, 11:49 (GMT)
cleanup variable shadowing
July 15, 2019, 11:14 (GMT)
Fix T66774 Lookdev: Assert switching from rendered to lookdev

The View was being reused accross different redraw (not allowed).
July 15, 2019, 11:07 (GMT)
Fix T66860 Crash on opening .blend file from 2.79

This was caused by the preview render of the material property panel being
1px wide. The computed half buffers width were rounded to 0.
July 15, 2019, 10:08 (GMT)
delete particles in same taskpool as simulation
July 15, 2019, 09:47 (GMT)
Merge branch 'master' into functions
July 15, 2019, 09:40 (GMT)
Fix showing "__pycache__" in templates menu
July 15, 2019, 09:40 (GMT)
Fix reading directory as file content on Linux

Reading a directory as a file on Linux was attempting to allocate LONG_MAX,
this happens in template file lists (fix for that coming next).
July 15, 2019, 09:24 (GMT)
Fix crash running GPU shader.format_calc() with attributes like gl_VertexID

When using opengl attributes such as gl_VertexID in a shader its
location is set to -1. This location was used without checking in an
attribute array. This fails big time when called from python. For
example `print(shader.format_calc())` made python crash immediately.

this fixes https://github.com/JacquesLucke/animation_nodes/issues/1141

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5231
July 15, 2019, 09:22 (GMT)
Fix crash HD Graphics 4000 Series On Windows

There was an workaround implemented for specific the Intel HD Graphics
4000 GPU on Windows platform. Other GPU from the same series also need
this workaround.

We will enable the workaround for specific drivers.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5239
July 15, 2019, 09:10 (GMT)
Cleanup: Make format
July 15, 2019, 09:09 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2019-cycles-procedural
July 15, 2019, 09:05 (GMT)
Cleanup: ED Declareations move into ED_lanpr.h
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021