June 21, 2019, 23:25 (GMT) |
Reverted CurveMapping code to master. Replaced by ProfileWidget code, so my changes to it are not necessary. |
June 21, 2019, 22:42 (GMT) |
ProfileWidget: Fix for crash when adding new points |
June 21, 2019, 21:44 (GMT) |
Outliner: Enable synced selection by default Mark outliners as dirty and enable synced selection for new outliners. Also apply in versioning. |
June 21, 2019, 21:37 (GMT) |
macOS: install license files inside Blender.app bundle Since we are planning to install Blender as /Applications/Blender.app without being contained in a folder. |
June 21, 2019, 21:37 (GMT) |
macOS: rename blender.app to Blender.app Using a capitalized app name fits the platform guidelines. Since macOS file systems are case insensitive by default this should not break scripts that assume lowercase. |
June 21, 2019, 21:32 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2019-cycles-procedural |
June 21, 2019, 21:31 (GMT) |
Initial implementation of improved voronoi node |
June 21, 2019, 21:27 (GMT) |
Outliner: Add sync selection flag to main The is_sync_select_dirty flag will be set after outliner and 3D viewport selection events to indicate a sync needs to occur. |
June 21, 2019, 21:09 (GMT) |
Revert most of "Outliner: Refine synced selection" This reverts the majority of commit ad1ff2b6018fe794613a1d1b27e97052de0d2952. Rather than modifying ED_object_base_select to need the view layer, use a global instead (for now) |
Revision 28428b3 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 21, 2019, 20:31 (GMT) |
Merge branch 'master' into soc-2019-openxr |
Revision 2414656 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 21, 2019, 20:27 (GMT) |
Cleanup: Use CamelCase for XR functions/types Also silence warnings. |
June 21, 2019, 20:01 (GMT) |
Merge branch 'master' into soc-2019-outliner |
June 21, 2019, 18:34 (GMT) |
UI: Remove redundant Running Jobs from Sequencer header. You would see the running jobs thrice, once in each Sequencer header and in the Status Bar too. One instance of this is more than enough. |
June 21, 2019, 18:01 (GMT) |
UI: Use enum for Sequencer vs 3D Camera input in Scene panel in Sequencer sidebar Also move Time and Source below other panels for consistency |
June 21, 2019, 17:30 (GMT) |
macOS DMG bundle, codesign and notarization script |
June 21, 2019, 17:12 (GMT) |
Add Embree access on GPU Add shrink BVH4 to BVH2 to use Embree access on GPU |
Revision 7c4208f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 21, 2019, 16:52 (GMT) |
Merge branch 'master' into functions |
Revision 5f02863 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 21, 2019, 16:51 (GMT) |
Comment methods of ArrayRef and StringRef |
Revision da5f1dd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 21, 2019, 16:41 (GMT) |
comment methods of some more data structures |
June 21, 2019, 16:29 (GMT) |
UI: use force icon for objects in outliner, fix missing redraw when changing type Differential Revision: https://developer.blender.org/D5008 |
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