Revision aa966eb by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) May 27, 2019, 14:26 (GMT) |
Merge branch 'master' into greasepencil-object |
May 27, 2019, 14:22 (GMT) |
Cleanup: Fix warnings in bf_gpu Declaration and implementation got out of sync leading to warnings. |
May 27, 2019, 14:14 (GMT) |
Eevee/GPencil: Fix depth reading after render |
May 27, 2019, 14:11 (GMT) |
draw_manager: fix warning with msvc. 32 bit shift stored in 64 bit field gave a warning with MSVC. |
May 27, 2019, 14:06 (GMT) |
Fix (unreported) API doc generation script after removal of some ObjectBase ietms from context. |
May 27, 2019, 14:00 (GMT) |
fix: collada transformtype must be identical for animation export and object export When exporting an object we can choose the transformation type 'Matrix' or 'trans/rot/scale' When exporting an animation we have the same choice regarding the used transformation type. However we must make sure that animations and objects use the same transformation type within one colleda export. The user interface is now reworked such that the correct settings are always guaranteed. I also reworked the tool tips |
May 27, 2019, 14:00 (GMT) |
refactor collada: rename add_node_transform() to add_joint_transform() |
May 27, 2019, 13:59 (GMT) |
Gizmo: add event argument to invoke_prepare callback |
May 27, 2019, 13:54 (GMT) |
blenloader: Fix warnings with MSVC these macros are mostly used with size_t types, leading to msvc warning : warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits |
May 27, 2019, 12:40 (GMT) |
Fix T65052: "Convert to mesh from curve" fail if the curve has a bevel Use evaluated object as an input for mesh construction. This ensures all dependencies are ready. Reviewers: brecht, mont29 Reviewed By: brecht, mont29 Differential Revision: https://developer.blender.org/D4955 |
May 27, 2019, 12:23 (GMT) |
Cleanup: remove redundant assignment |
May 27, 2019, 12:16 (GMT) |
Fix T65177: Camera frame visible in viewport render |
May 27, 2019, 11:38 (GMT) |
Fix T65066 Armature and bone selection is broken on macOS |
May 27, 2019, 11:31 (GMT) |
Fix poor display of time codes in sequencer Info panel Allow using : in labels inside buttons. Differential Revision: https://developer.blender.org/D4944 |
May 27, 2019, 11:29 (GMT) |
Eevee: Fix render z-depth for orthographic camera Fix last commit |
May 27, 2019, 11:18 (GMT) |
Eevee: Fix render depth pass being negative |
May 27, 2019, 10:58 (GMT) |
Wireframe: Make wireframe's Xray slider default to 0 This removes the dither patterns visible in wireframe mode. This does decrease de depth perception but many users complained about the visual noise it produces. |
May 27, 2019, 10:58 (GMT) |
EditMeshMode: Reduce unselected face alpha Lowering it to 0.071 so that wireframe mode is not so much distracting. |
May 27, 2019, 10:58 (GMT) |
Cleanup: DRW: Make clipped shader use UBO clip planes |
May 27, 2019, 10:58 (GMT) |
Cleanup: DRW: Move WorldClipPlanes to builtin uniform |
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