Blender Git Commit Log

All Blender Git commits.

Page: 2506 / 8462

May 19, 2019, 21:16 (GMT)
Fix T64832: Industry keymap - Pressing F to View Selected in Node Editor not working via hotkey
May 19, 2019, 20:47 (GMT)
UI: Add back Sequencer sidebar toggles into the header

The properties inside are still hidden when the toggles are off, but we really should use greying out here instead.

That needs changes to DNA/RNA to work though.
May 19, 2019, 20:37 (GMT)
Render: Use GHash for storing render parts

Previously, render parts were stored in a linked list and every tile update
searched the entire list for the correct part. As a result, the overhead
of searching tiles increased quadratically w.r.t. the number of tiles.

By hashing the parts based on their location, this operation is much faster,
significantly reducing the tile update overhead for small tiles and/or large
renders.

For example, rendering an empty scene in 1080p at 1spp and 8x8 tiles goes
down from 9.22sec to 1.45sec on my laptop.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D4896
May 19, 2019, 20:34 (GMT)
Fix build

Issue introduced on b7eba20236ca.

I'm surprised it compiled elsewhere, but in Linux at least this fix was
required.
May 19, 2019, 20:12 (GMT)
UI: Edit Menu Operator Polling

This patch updates the polling that enable/disables Edit Menu items. Slight Undo History menu changes

Differential Revision: https://developer.blender.org/D4846

Reviewed by Brecht Van Lommel
May 19, 2019, 20:01 (GMT)
Mantaflow: Post merge fixes
May 19, 2019, 19:07 (GMT)
Merge branch 'master' into fluid-mantaflow
May 19, 2019, 19:05 (GMT)
Mantaflow: Small UI fix

effector_weights function had deprecated arguments
May 19, 2019, 19:04 (GMT)
Mantaflow: Implemented adaptive domain for manta smoke

This functionality exists in the vanilla build already but had to be disabled in the manta build. Now it is back.
May 19, 2019, 19:03 (GMT)
Edit Mesh Select: Fix/update to new logic.
May 19, 2019, 18:55 (GMT)
Fix T64720: Sequencer UI doesn't draw properly with some strip types

cleanup after rB86eefefdc1aae2a3ab4160770032671abf55aa30.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4891
May 19, 2019, 18:55 (GMT)
VSE: add movie strips on top of audio

- add movies to channel above free slot (no check for 2 free slots),
add sound to the free slot
- don't override channel settings if `channel` property is set

This is just a hack. Propper implementation should be done along with T59540

Reviewed By: brecht

Differential Revision: https://developer.blender.org/T59540
May 19, 2019, 18:55 (GMT)
Fix T64579: Failure to honor anamorphic display

Restore stretching of sequencer preview removed in rB005626b8c6b4

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4879
May 19, 2019, 18:23 (GMT)
UI: Icons update

A few icons were missed in the last update.

- Added dedicated icon for showing hidden objects in the Graph Editor
- Added new, more descriptive icon for F-Curve snapshots
- Tweaks for Toggle Full Screen and Collections icons

This should be the final set for 2.80.

Thanks to Andrzej Ambro? for contributing this icon set.
May 19, 2019, 17:55 (GMT)
UI: expand more image editor scope panels by default

Better to show all information about the image at once, there is enough space
since they are in their own category.
May 19, 2019, 17:34 (GMT)
Mantaflow: Updated UI for domain border behaviour

Options for domain borders are now in a separate panel
May 19, 2019, 17:02 (GMT)
UI: don't ask for confirmation to save or revert to saved preferences
May 19, 2019, 16:56 (GMT)
UI: minor tweaks to image editor panels
May 19, 2019, 16:10 (GMT)
Sculpt mode transform tool: Initial implementation

Work in progress...
- Scaling and orientations are not implemented yet.
- The "move pivot only" option is ignored when the tool is used from the
gizmo.
- Only meshes, no multires or dyntopo.

This commit also includes the operator to set the pivot point position
automatically as well as a refactor of the mesh filter cache to be shared
with the transform tool.
May 19, 2019, 15:19 (GMT)
UI: Use "Viewport" instead of View in Subdivision Modifier.

Cosmetic change for consistency according to the naming guidelines in 2.80.

Also place Render first, Viewport later to match other areas in Blender
such as the sampling panel in EEVEE/Cycles.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021