March 22, 2019, 04:43 (GMT) |
Cleanup: use 'use' as prefix for booleans |
March 22, 2019, 03:25 (GMT) |
Fix T57580: Update windows installer package to have the GPL3 as EULA. |
March 22, 2019, 02:53 (GMT) |
Eevee: Add small optimisation for Curve Mapping nodes This remove the RGB texture lookups if the curve is only used for "Luma" correction and does not affect individual RGB channels. |
March 22, 2019, 02:53 (GMT) |
UI: Fix curve extention filling on curve widgets |
March 22, 2019, 01:23 (GMT) |
GPU Matrix: Increase precision of GPU_matrix_unproject. |
March 22, 2019, 01:23 (GMT) |
BLI Math: Add and use new `projmat_dimensions` utility. |
March 21, 2019, 23:13 (GMT) |
Eevee: Cleanup Remove unneeded normalization. |
March 21, 2019, 23:13 (GMT) |
Eevee: Fix tangent vector not normalized before interpolation. |
March 21, 2019, 23:13 (GMT) |
Eevee: Normalize Tangents after transform to world space Fix T62621 without breaking everything else. |
March 21, 2019, 23:13 (GMT) |
Revert "Fix T62621 object scale changes tangent node output in Eevee" This reverts commit 86646dab7c455e739e5d648d0857bf30fd81afb9. |
March 21, 2019, 20:04 (GMT) |
Fix T59890: regression of the precision when projecting the cursor. Basically the framebuffer size was different from the glViewport size. This made the depth read in glReadPixel not corresponding to the center of the pixel. Another thing that reduced precision compared to blender 2.79 is the `GPU_matrix_unproject` that now computes using `float`s instead of `double`s. But this may be for another commit. |
Revision 24d89e1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 21, 2019, 17:44 (GMT) |
better file naming |
Revision ad79af4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 21, 2019, 17:40 (GMT) |
typo |
March 21, 2019, 17:25 (GMT) |
UI: Use better flow layout Flow layout needs columns defined to work properly |
March 21, 2019, 17:16 (GMT) |
Clang-format: make format is now multithreaded. |
March 21, 2019, 16:12 (GMT) |
Clang-format: Wrap brace after Objective-C declaration Makes those behave similar to C/C++ functions. |
March 21, 2019, 16:09 (GMT) |
Clang-format: half-indent access modifier We definitely shouldn't use a regular indent for it. The half one (which is a single space in this case) might not be so well visible, but kind of helps reading that it is inside a class. |
March 21, 2019, 16:08 (GMT) |
Clang-format: Indent the constructor initializer Makes it easier to read what is an initialzier and what is the code, adding some space to the initialization. |
March 21, 2019, 16:04 (GMT) |
Clang-format: Don't line break after class One can think of a class as a structure with different default visibility. Point is: in C++ code it will be weird to see different rules for classes and structures. |
March 21, 2019, 16:03 (GMT) |
Clang-format: Make it easier to tweak running command Allows to compare behavior of various clang-format versions. |
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Master Commits
MiikaHweb | 2003-2021