March 14, 2019, 03:09 (GMT) |
Cleanup: remove redundant UV select linked options |
March 14, 2019, 02:36 (GMT) |
Cleanup: doxy sections |
March 14, 2019, 00:12 (GMT) |
March 14, 2019, 00:08 (GMT) |
Cleanup: style |
March 13, 2019, 23:56 (GMT) |
Fix "Follow Active Quad" poll function Since this uses the active face this only makes sense in edit-mode. |
March 13, 2019, 23:53 (GMT) |
March 13, 2019, 22:59 (GMT) |
Fix T62526: Can't scroll redo panel |
March 13, 2019, 22:53 (GMT) |
Comments: correct ARegion.sizex/y comment Also remove unused 'fsize' |
March 13, 2019, 22:15 (GMT) |
Eevee: Fix black mesh when tangent is not present In this case, the generic vertex attribute is {0,0,0,1}. So we look for this case. This fixes black text objects with a normal map applied. Also this could help porting sculpt mode drawing to Eevee without supporting normal mapping. Note that will just fix black meshes due to T61870 but objects will not show their normal map. So it's not a fix for this issue. |
March 13, 2019, 22:15 (GMT) |
Fix T60170: Eevee: smoke color does not apply permanently This was because color is not present in the density texture if there is only one constant color. Adding it as a uniform. |
March 13, 2019, 21:48 (GMT) |
Fixed padding for OIDN node. |
March 13, 2019, 20:42 (GMT) |
deform mblur fix FM call for precalcing velocities was not always reached (only for autohide enabled) |
March 13, 2019, 19:14 (GMT) |
Fix T59445: top bar hides everything when there isn't enough space. Left and right aligned regions get hidden when there is not enough space, and the main center region was empty. Now remove the left region and put its contents in the center region, so that it always remains. |
Revision b95c52d by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 13, 2019, 18:48 (GMT) |
GPencil: Text flip vertical to texture stroke |
March 13, 2019, 17:37 (GMT) |
Merge branch 'blender2.7' |
March 13, 2019, 17:35 (GMT) |
Fix T62156: Hair particle only shows up in final render when visible in viewport Draw manager was checking for particles being enabled in viewport, but actual evaluation was happening for render. Now the check in draw manager properly follows current evaluation mode. Additionally, de-duplicated some check, by moving everything needed to a single place. Annoying part is the const-cast, that could be cleaned up later by modifying some underlying functions. |
March 13, 2019, 17:33 (GMT) |
Build environment: require Alsa/OSS/PulseAudio backends for OpenAL on Linux. Otherwise we can silently build an OpenAL that can't actually playback audio. |
March 13, 2019, 17:31 (GMT) |
Fix T60434: crash with OSL and viewport + preview render at the same time. Don't free LLVM JIT memory until process exit, there might be multiple OSL instances using it. |
March 13, 2019, 17:31 (GMT) |
Build environment: backport master changes to blender2.7. We can keep these in sync for now. |
March 13, 2019, 17:09 (GMT) |
Grab Brush: Use smooth curve deformation For now, this ignores the brush curve. The brush curve does't make sense in some brushes and in other ones it should be optional (like in the grab brush). This needs design to integrate with the UI. |
|
|
|


Master Commits
MiikaHweb | 2003-2021