March 12, 2019, 18:49 (GMT) |
Fix T62507: Removing Annotation layers removes layers option Now, when the layer is removed, the Annotation title is removed too to get the same situation when you start using annotations. |
March 12, 2019, 18:36 (GMT) |
Fix T62506: Erasing blank annotation layer activates Move operator If you try to erase empty annotations, the operator is canceled. The message is necessary to avoid the keymap is captured by the next keymap in the stack. |
March 12, 2019, 17:52 (GMT) |
Python/ViewLayers: add object.hide_get/set(), and optional view layer parameters. These new functions control the per view layer object hiding state, similar to the selection state. All these object state checking functions now also optionally take a view layer to use instead of the active view layer. Fixes T62062. |
Revision 614c8be by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 12, 2019, 17:47 (GMT) |
Use data type names instead of idname in c++ |
March 12, 2019, 17:36 (GMT) |
Windows: Add convenience logging batch files. To make triaging a little easier these batchfiles generate the debug log and sysinfo files and instruct the user how to attach them to their bug report Differential Revision: https://developer.blender.org/D4505 Reviewers: brecht, zeddb |
March 12, 2019, 17:29 (GMT) |
Cleanup: comment on `GPU_pass_compile`. |
Revision 51885ae by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 12, 2019, 17:29 (GMT) |
simple inferencer in python with tests |
March 12, 2019, 17:28 (GMT) |
Fix T62388: object.visible_get() not affected by object.hide_viewport. After recent changes BASE_VISIBLE was not always disabled properly when the object is hidden. This refactors the code a bit to hopefully be more clear. |
Revision 185c80e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 12, 2019, 16:20 (GMT) |
data type socket builder |
Revision 255e1fe by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 12, 2019, 15:48 (GMT) |
data type info |
Revision bd3334f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 12, 2019, 15:30 (GMT) |
allow more advanced socket declarations |
March 12, 2019, 15:17 (GMT) |
Use the same string for DNA enum and CLI argument for EXR image format setting The `--render-format` CLI option takes `EXR` and `MULTILAYER`, whereas the DNA image format render setting uses `OPEN_EXR` and `OPEN_EXR_MULTILAYER`. This commit adds the DNA values to the CLI argument, so that it is possible to take the selected value from DNA and pass it as-is to the CLI. This is used in Flamenco, for example. The `OPEN_EXR` and `OPEN_EXR_MULTILAYER` are now aliases, so both the existing and the new options keep working. Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: fsiddi Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D4502 |
March 12, 2019, 15:01 (GMT) |
Fix T62279: Rendering simple geometry corrupts with greasepencil layer This was caused by a missing state reset. Also adding safety state reset before and after drawing (might not be necessary). |
March 12, 2019, 15:01 (GMT) |
Eevee: Planar Ref.: Invert view matrix to remove triangle front face flip This was the cause of some issue with normal mapping. This way is cleaner since it does not modify the state of the drawcalls and other ad-hoc solutions to fix the problems down the road. Unfortunately, it does require to fix every sampling coordinate for this texture. Fix T62215: flipped normals in reflection plane |
March 12, 2019, 15:01 (GMT) |
DRW: Fix missing state reset before draw pass This is needed before any drawcall. If not, undefined behavior can happen. |
March 12, 2019, 14:48 (GMT) |
Fix (unreported) Outliner could add (link...) a collection to a linked scene/collection. Think that's the last case... At least for now. |
March 12, 2019, 14:48 (GMT) |
Fix T62488: Can delete collection from indirect linked library. Same issue as with previous commits for other Collection Outlier's operations, checks are always different though... |
March 12, 2019, 14:48 (GMT) |
Fix (unreported) Outliner's New Collection adding local collection to linked IDs. Similar issue to the one about Duplicate operation... |
March 12, 2019, 14:48 (GMT) |
Cleanup: Outliner's Collection duplicate: don't check for visualization type in exec function. This has already been ensured by poll callback... |
March 12, 2019, 14:48 (GMT) |
Fix (unreported) duplicated collection from linked scene would be parented to that scene. In other words, Duplicate Collection could link local ID into a linked one... Nasty. ;) Add checks that found parent is not a linked data-block (and try to find a fall-back one if this is the case). |
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Master Commits
MiikaHweb | 2003-2021