March 6, 2019, 23:02 (GMT) |
Cleanup: pylint warnings |
March 6, 2019, 22:19 (GMT) |
Units: Fix unreported. Audio volume is not a percentage |
Revision f1966fa by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 6, 2019, 18:47 (GMT) |
GPencil: Try to add some randomness to textured strokes This is a test to check the sclae of the random value for UV in strokes. |
Revision 3d60d3e by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 6, 2019, 18:31 (GMT) |
Merge branch 'master' into greasepencil-object |
March 6, 2019, 18:31 (GMT) |
GPencil: Fix unreported segment fault drawing with dots |
Revision fe436f2 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 6, 2019, 18:23 (GMT) |
Merge branch 'master' into greasepencil-object |
March 6, 2019, 16:57 (GMT) |
GPencil: Improve quality to stroke encaps for textured materials Before, the caps were not generated for texture materials, now, the endcaps are generated and adapt the texture. |
March 6, 2019, 16:54 (GMT) |
Minor UI fix: Disable stereo volume alpha when stereo volume is disabled |
March 6, 2019, 16:52 (GMT) |
Fix build for Linux systems Error introduced on rBff8a2df829fcce8780d26a18f3070ab8e850b2e6. The folders with binary icons were deleted. |
March 6, 2019, 16:33 (GMT) |
Fix stereoscopy convergence plane placement Note this was broken even in 2.7x. We had a different logic for the plane wire, as for the plane itself. And they were both wrong when changing the camera shift or the stereo pivot. Both of their logic is now unified and correct. Also I had to create a new gpu batch for the quad wires, since there is no state that allows me to filter out the geometry, and the square gpu batch is quite different than the quad one (2d x 3d and orientation). |
March 6, 2019, 16:33 (GMT) |
Fix stereo plane pass and state This was introduced on the MSAA fix for transparent passes (61039bf71376). |
March 6, 2019, 16:12 (GMT) |
Linux/X11: update icon in taskbar to match new icons. Adds a few different resolutions for better quality when scaling up/down. |
March 6, 2019, 16:12 (GMT) |
Linux/freedesktop: update Blender app icon based on new guidelines. * Use only scalable SVG icon. * Add symbolic variant for accessibility. * Remove shadow, this is added automatically. For more information see: https://gitlab.gnome.org/GNOME/Initiatives/issues/2 https://developer.gnome.org/hig/stable/icon-design.html.en |
March 6, 2019, 15:43 (GMT) |
Revision 9951139 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 6, 2019, 15:26 (GMT) |
Merge branch 'master' into greasepencil-object |
March 6, 2019, 15:15 (GMT) |
Fix T62220: Solid shading mode - Shadow glitch The degenerate triangle threshold was too big. Making it an equal test can introduce problems in other cases but I could not make it fail. |
March 6, 2019, 14:48 (GMT) |
Fix T62262: Light "Show Cone" & stereoscopy volumes broken by MSAA Volume itself was working, but buggy. The issue was that transparent shapes does not write to depth buffer. But the custom MSAA resolve shader discard pixels that did not write to depth making them transparent. Transparent passes should not be inside the MSAA passes, this is also a matter of performance. |
March 6, 2019, 14:19 (GMT) |
Collection duplication from Outliner: add a 'duplicate hierarchy' operation. Point is, you may want to duplicate your set of collections, but not duplicate all their objects. Some notes: * Am rather skeptical about the practice of using operator name to define behavior of some common exec code. Imho, that should be a single operator with an enum to refine its behavior (@cambpellbarton may also have an opinion here?). Left it as-is for now, because this seems to be used by other operators too in that code. :/ * @dfelinto, @pablovazquez, @billreynish am not so happy with current names, but cannot find really good short ones either... Also, shouldn't we move those into a dedicated `Duplicate` sub-menu? |
March 6, 2019, 14:19 (GMT) |
Fix (unreported) broken usercount of collections after duplication. Was missing proper flag in library_query code, collections are also id-users of their children collections. |
March 6, 2019, 14:19 (GMT) |
Cleanup: remove no-op BKE_collection_copy_full(). That one was an empty place-holder, BKE_collection_duplicate() is now doing that. And its call from full scene copying is not needed currently, 'deep copy' in that case is handled in editor's `ED_scene_add()`. Note that at some point, we might want to move that logic into BKE, but for now let's keep thing as they are - working. |
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Master Commits
MiikaHweb | 2003-2021