January 25, 2019, 16:46 (GMT) |
ShapeKey: add utils to say whether given ID type supports shapekeys. Those kind of checks are handy to have for generic processing... |
January 25, 2019, 16:46 (GMT) |
Cleanup: BLO: move validate code into own header. Does not make sense to keep that with BLO_writefile.h, this can also be used by read code, and some other parts of Blender (like ed_undo.c currently)... |
January 25, 2019, 15:49 (GMT) |
Fix T55462: Ungroup in Node editor crash Blender If ID doesn't want to do user counting it shouldn't be in main. |
January 25, 2019, 15:00 (GMT) |
Fix T60775: Stereo drawing in image editor broken (shows only right eye) |
January 25, 2019, 14:37 (GMT) |
Cycles: Added feature overrides This adds some extra options to disable certain rendering features, such as image maps, lights, shadows, atmosphere, bump maps, etc. Intended to be used for diagnosing rendering problems. "Inspired" by Arnold. Cycles: More work on feature overrides Cycles: Removed some of the unused feature overrides Cycles: Implemented feature overrides for split kernel Cycles: Renamed "ignore Atmosphere" to "ignore Volumes" Differential Revision: https://developer.blender.org/D4255 |
January 25, 2019, 14:30 (GMT) |
UI: Particles Dupli Collection -> Instance Collection |
January 25, 2019, 14:30 (GMT) |
UI: Particles. Open render type panels by default Render-type panels are only shown when the relevant type is active anyway. Saves a click especially when using object or collection as render, since you _have_ to set an object or collection to use it. |
January 25, 2019, 14:30 (GMT) |
UI: Particle. Remove unnecessary label for grid distribution None of the other distribution modes have labels, and it's pretty clear anyway since the fields below have the Grid word in them. |
January 25, 2019, 14:30 (GMT) |
UI: Particles Remove duplicate "Use Modifier Stack" |
January 25, 2019, 14:30 (GMT) |
January 25, 2019, 14:29 (GMT) |
Squashed commit of D3889 |
January 25, 2019, 14:29 (GMT) |
Merge remote-tracking branch 'origin/master' into experimental-build |
January 25, 2019, 14:20 (GMT) |
January 25, 2019, 14:04 (GMT) |
Workbench: Depth Of Field: Optimisation - Compute samples positions on CPU. - Use 3x3 Box blur instead of 2x2. - Implement bokeh parameters. With this commit, dof performance is almost negligeable. The quality is a bit lower than before but can be improve. Also now big Circle of confusion are supported (up to 200px). Cost is ~1.25ms on AMD Vega with a 2560p viewport than full HD and pretty shallow depth of field. Coc downsampling and dilation is not used anymore for now (commented). |
January 25, 2019, 14:02 (GMT) |
Workbench: Depth Of Field: Initial Commit The algorithm used is borrowed from : http://tuxedolabs.blogspot.com/2018/05/bokeh-depth-of-field-in-single-pass.html This makes it possible to have a decent blur for foreground over defocused background in one pass only. The algorithm is using a gather approach that is much faster than the scatter approach used in Eevee. This makes it possible to have custom bokeh shapes (not implemented yet) which would be impossible with a separable gaussian technique. The blur is done in 2 steps. The first one define the shape of the bokeh and the second that fill the undersampling. A downsample max-CoC tile texture speed up the gathering process. |
January 25, 2019, 14:02 (GMT) |
T60745: GPU texture alloc failed when opening Preference Windows Was generating INVALID_FRAMEBUFFER here instead of failled texture alloc. Add safety asserts in gpu_texture.c and clamp minimum size to 1 inside GPU_offscreen_create. |
January 25, 2019, 13:34 (GMT) |
GP: Use Fill color when drawing strokes for no stroke materials Artists requested to show the stroke while drawing a new stroke using a material with fill color only, because it's very difficult to see the stroke. Now the stroke shows always but using the fill color, not the stroke color because maybe is not set. |
January 25, 2019, 13:02 (GMT) |
Fix crash happening with hair step The issue was caused by the hair step checking whether particle system needs to have path cache. This was done in a way which was traversing an entire scene and was checking every object for particle instance modifier. Ideally, path cache should be an own operation in the dependency graph. Or at least, this flag should be set by dependency graph builder, similar to curve's path. Since the code was broken already (it was only checking first particle instance modifier), it is easier to remove the buggy code, solve the crash and move on for now. If this causes an issue, simply set particle system to be rendered as path. Fixes crash with playback of Spring scenes. |
January 25, 2019, 12:53 (GMT) |
January 25, 2019, 12:36 (GMT) |
Correct last commit, wire xray is supported |
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Master Commits
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