June 25, 2018, 15:39 (GMT) |
Fix warning |
June 25, 2018, 15:28 (GMT) |
Cycles: Free evaluated meshed when we are done with object |
June 25, 2018, 15:28 (GMT) |
Cycles: Fix memory leak with session We didn't check for sync object being already allocated. In fact, we simply need to use proper function to free session. |
June 25, 2018, 15:15 (GMT) |
Physics: update softbody and dynamic paint to get colliders from depsgraph. Because looping over the scene is unsafe and slow. |
June 25, 2018, 15:15 (GMT) |
Cleanup: refactor depsgraph physics API functions. |
June 25, 2018, 15:04 (GMT) |
UI: Single-column layout for Force Fields and Particles Force Fields and Falloff are now simpler and more compact by removing unnecesary labels (there was a text label just for one option) Particle Force Fields Falloff is now a sub-panel of each effector type, rather than just as a section with label. |
June 25, 2018, 15:02 (GMT) |
UI: Single-column layout for View Layer, passes and World |
June 25, 2018, 15:01 (GMT) |
UI: Single-column layout for Texture Color |
June 25, 2018, 15:00 (GMT) |
UI: Single-column layout for Shape Keys and Geometry Data |
June 25, 2018, 14:52 (GMT) |
do not set edges of selected faces to sharp in external mode because in most cases only existing objects are packed into the FM mesh, and no fracturing happens, where you want to set fracture edges to sharp. |
June 25, 2018, 14:50 (GMT) |
do not set edges of selected faces to sharp in external mode because in most cases only existing objects are packed into the FM mesh, and no fracturing happens, where you want to set fracture edges to sharp. |
June 25, 2018, 14:21 (GMT) |
Fix T55360: marker-based Camera switch focal length bug. Scene was missing DEG tag update when its camera was changed based on active 'camera marker'. |
Revision e6821d3 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 25, 2018, 13:37 (GMT) |
Drawing code moved in, but most parts need redo. |
June 25, 2018, 12:15 (GMT) |
June 25, 2018, 12:11 (GMT) |
Fix use of non-evaluated collision and effector objects. Only enabled objects in the view layer should be used, while temporarily hidden objects should still have an effect. |
June 25, 2018, 12:09 (GMT) |
Cleanup: rename object base flags to be more clear. |
June 25, 2018, 11:35 (GMT) |
Depsgraph: cache collision relations, for performance and stability. Same reasoning as effector relations in earlier commit. |
June 25, 2018, 11:04 (GMT) |
Cleanup: Move colorband handling from DM to mesh_runtime universe. |
June 25, 2018, 10:58 (GMT) |
UI: In user preferences group Developers Extra and Python Tooltips Move Navigation Manipulator toggle next to Mini Axis as they are related (and in the future merged into one pulldown) and rename Manipulator to "Transform Manipulator" to make it clear they're different kinds of manipulators. Also move to the first column next to other viewport settings. |
June 25, 2018, 10:50 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/sculpt_paint/paint_image.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_view.c source/blender/gpu/GPU_draw.h source/blender/gpu/GPU_material.h source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_userdef.c source/blender/windowmanager/intern/wm_files_link.c source/blender/windowmanager/intern/wm_init_exit.c source/creator/creator_args.c source/gameengine/GamePlayer/ghost/GPG_ghost.cpp source/gameengine/Ketsji/KX_PythonInit.cpp source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp |
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