June 25, 2018, 05:30 (GMT) |
CMake: correct remove_strict_cxx_flags_file Was still using C-flags. |
June 24, 2018, 22:15 (GMT) |
Eevee: Lookdev: Use own lightcache This makes possible to have different lookdev settings per viewport without rendering the environment constantly. |
June 24, 2018, 19:59 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
June 24, 2018, 19:40 (GMT) |
Eevee: LightCache: Fix a warning, a mistake and two oversight |
June 24, 2018, 18:06 (GMT) |
UI: internal changes to user-menu storage - Use per context menu lists to support menu editing. - Support for different kinds of menu items since this may be needed in the future. Only use operator types for now. |
June 24, 2018, 16:40 (GMT) |
Nuke DM out of collada code. Also, now use out-of-main temp copy of mesh for export, and fixed a potential memleak (return without freeing temp copy of mesh, tsst). |
June 24, 2018, 15:54 (GMT) |
Eevee: LightCache: Fix fbos created in wrong context. |
June 24, 2018, 15:53 (GMT) |
Eevee: Fix wrong function order |
June 24, 2018, 15:51 (GMT) |
Fix most of 'disappearing' first letter in right-aligned labels. BLF' blf_font_width_to_strlen() could easily generate strings with up to nearly two pixels length over requested limit! Note that the fiddling between floats and ints values make things really confusing here... :/ There is still a few limit cases where, even though computed str length is now always below reauested limit, we still get first letter disappearing, no idea why currently. |
June 24, 2018, 13:03 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
June 24, 2018, 13:03 (GMT) |
Object Mode: Add Shape visual for spot and point lamps Since Eevee and Cycles both use lamp size for point lamps, displaying the shape is now more relevant than before. |
June 24, 2018, 13:03 (GMT) |
Lamps: Make default size more usable This way the area light shapes are more visible (and usable) by default. Changes were discussed with @venomgfx |
June 24, 2018, 10:24 (GMT) |
Cycles: change AO node color default to 1.0. |
June 24, 2018, 09:08 (GMT) |
Merge branch 'master' into blender2.8 |
June 24, 2018, 08:43 (GMT) |
Cleanup: move UI context menus into own file |
June 23, 2018, 22:01 (GMT) |
Wireframe Overlay: Add back the per edge hiding This method is a bit more optimized than the very first one because it does not rely on the adjacent faces properties. That said it's still a bit slower than the per vertex method. |
Revision b8cb4b5 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 23, 2018, 20:29 (GMT) |
UI: Hide layer panel if not GP object |
Revision af5f4f5 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 23, 2018, 20:02 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
June 23, 2018, 19:26 (GMT) |
Eevee: Fix wrong depth test in main shading pass. |
June 23, 2018, 19:12 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
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Master Commits
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