June 13, 2018, 07:21 (GMT) |
UI: fix hud panel refresh glitch |
June 13, 2018, 07:16 (GMT) |
UI: shorten proportional edit name Didn't fit in panel. |
Revision 84d2d4e by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 13, 2018, 06:40 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: release/scripts/startup/bl_ui/space_topbar.py |
June 13, 2018, 06:26 (GMT) |
UI: redo panel layout tweaks - Don't use compact layout (enum titles were hidden). - Split-properties to use less vertical space. - Make panel wider, half width when collapsed. |
Revision 625de6e by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 13, 2018, 06:25 (GMT) |
Merge remote-tracking branch 'remotes/origin/blender2.8' into soc-2018-npr |
June 12, 2018, 22:30 (GMT) |
Fix region expanding on refresh |
June 12, 2018, 20:59 (GMT) |
UI: adjust header alignment - User preferences header at the bottom. - Action header at the top. Now all editors accessible from the menu have their header at the top, default layout for the timeline remains at the bottom. |
June 12, 2018, 20:57 (GMT) |
UI: Name N-Key toggle to Sidebar |
June 12, 2018, 20:36 (GMT) |
Fix T55376: instanced collection render visibility ignored. For physics simulation it's still fuzzy though, but this needs bigger design for how it works with view layers and visibility. |
June 12, 2018, 20:33 (GMT) |
WM: don't show redo hud when unsupported |
June 12, 2018, 20:00 (GMT) |
WM: hide internal operator settings These are set in the interface and aren't useful to show to users. Other minor changes - Rename 'Ruler/Protractor' -> 'Ruler' - Rename Subdivide 'Quad/Tri Mode' -> 'Create N-Gons' (and invert). |
June 12, 2018, 19:46 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into udim |
June 12, 2018, 19:44 (GMT) |
Add operator for generating images in specific tiles |
June 12, 2018, 19:43 (GMT) |
Add UI option for specifying the tile name This UI is just for development purposes, it's not exactly great. |
June 12, 2018, 19:16 (GMT) |
UI: move auto-merge option to mesh options panel This can be used even w/o snap. |
June 12, 2018, 19:10 (GMT) |
UI: re-arrange object mode and 3D view buttons After some consideration we're moving 3D view settings that impact the 3D view back. See T55386 for details. |
June 12, 2018, 18:43 (GMT) |
Fix T55457: Crash after merge faces |
June 12, 2018, 17:46 (GMT) |
Implement custom UDIM tile labeling Not exposed in UI/RNA yet. |
June 12, 2018, 16:56 (GMT) |
Add operators for adding and removing tiles |
June 12, 2018, 16:56 (GMT) |
Remove cache entries and free GPUTextures when changing tiled image to non-tiled |
|
|
|


Master Commits
MiikaHweb | 2003-2021