June 12, 2018, 16:56 (GMT) |
Fix incorrect amount of vertices in UDIM grid drawing |
June 12, 2018, 16:56 (GMT) |
Fix UDIM grid being drawn too wide |
June 12, 2018, 16:56 (GMT) |
Move GPUTexture to per-tile struct |
June 12, 2018, 16:56 (GMT) |
Add per-tile struct to Image to track the status of every tile |
Revision 7b2c840 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 12, 2018, 16:43 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/blenlib/intern/rand.c |
June 12, 2018, 16:39 (GMT) |
Cleanup: add ED_region_panels_layout Only had the '_ex' (extended) version. |
June 12, 2018, 16:26 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenkernel/BKE_anim.h source/blender/blenkernel/intern/anim.c source/blender/blenkernel/intern/scene.c source/blender/editors/armature/pose_edit.c source/blender/editors/armature/pose_transform.c source/blender/editors/armature/pose_utils.c source/blender/editors/include/ED_armature.h source/blender/editors/object/object_edit.c source/blender/editors/transform/transform_conversions.c |
June 12, 2018, 15:57 (GMT) |
Cleanup: moar G.main removal from BKE area. |
June 12, 2018, 15:46 (GMT) |
Cleanup: BKE_scene_free should not have to worry about cleaning its usages. This is supposed to be handled by calling code! Henceforce, no need to call BKE_sequencer_clear_scene_in_allseqs() here, and... no need for that ugly G.main case. ;) |
June 12, 2018, 15:38 (GMT) |
Cleanup: no need for extra HUD type check now |
June 12, 2018, 15:36 (GMT) |
Merge branch 'master' into blender2.8 |
June 12, 2018, 15:34 (GMT) |
WM: remove sloppy region type access Avoid accidentally operating on the wrong region type. |
June 12, 2018, 15:26 (GMT) |
WM: rename BKE_regiontype_from_id This returns the first as a fallback, causing confusing usage. Renamed and added a version of the function that doesn't. |
June 12, 2018, 15:20 (GMT) |
Cleanup: warning, spaces |
June 12, 2018, 15:13 (GMT) |
Cleanup: get rid of global RNG usage in paint stroke code. |
Revision 1e611c1 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 12, 2018, 15:11 (GMT) |
Remove Draw at Stroke Location This option at layer level was only for very limited situations and added complexity not needed. |
June 12, 2018, 15:07 (GMT) |
Fix leak of manipulator tooltip timers. This was causing performance degradation over time in posing, as the manipulator recomputes the center locations for every event. Ref T55442. |
June 12, 2018, 15:07 (GMT) |
Depsgraph: remove object tagging hack for render. With copy-on-write it should now all be evaluated correctly in render resolution, without needing to switch the original data resoluton. |
June 12, 2018, 15:00 (GMT) |
Cleanup: get rid of global RNG usage in transform code. |
June 12, 2018, 14:59 (GMT) |
WM: HUD was disappearing on redo |
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