Blender Git Commit Log

All Blender Git commits.

Page: 3188 / 8462

June 12, 2018, 16:56 (GMT)
Fix incorrect amount of vertices in UDIM grid drawing
June 12, 2018, 16:56 (GMT)
Fix UDIM grid being drawn too wide
June 12, 2018, 16:56 (GMT)
Move GPUTexture to per-tile struct
June 12, 2018, 16:56 (GMT)
Add per-tile struct to Image to track the status of every tile
June 12, 2018, 16:43 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/blenlib/intern/rand.c
June 12, 2018, 16:39 (GMT)
Cleanup: add ED_region_panels_layout

Only had the '_ex' (extended) version.
June 12, 2018, 16:26 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/blenkernel/BKE_anim.h
source/blender/blenkernel/intern/anim.c
source/blender/blenkernel/intern/scene.c
source/blender/editors/armature/pose_edit.c
source/blender/editors/armature/pose_transform.c
source/blender/editors/armature/pose_utils.c
source/blender/editors/include/ED_armature.h
source/blender/editors/object/object_edit.c
source/blender/editors/transform/transform_conversions.c
June 12, 2018, 15:57 (GMT)
Cleanup: moar G.main removal from BKE area.
June 12, 2018, 15:46 (GMT)
Cleanup: BKE_scene_free should not have to worry about cleaning its usages.

This is supposed to be handled by calling code! Henceforce, no need to
call BKE_sequencer_clear_scene_in_allseqs() here, and... no need for
that ugly G.main case. ;)
June 12, 2018, 15:38 (GMT)
Cleanup: no need for extra HUD type check now
June 12, 2018, 15:36 (GMT)
Merge branch 'master' into blender2.8
June 12, 2018, 15:34 (GMT)
WM: remove sloppy region type access

Avoid accidentally operating on the wrong region type.
June 12, 2018, 15:26 (GMT)
WM: rename BKE_regiontype_from_id

This returns the first as a fallback, causing confusing usage.
Renamed and added a version of the function that doesn't.
June 12, 2018, 15:20 (GMT)
Cleanup: warning, spaces
June 12, 2018, 15:13 (GMT)
Cleanup: get rid of global RNG usage in paint stroke code.
June 12, 2018, 15:11 (GMT)
Remove Draw at Stroke Location

This option at layer level was only for very limited situations and added complexity not needed.
June 12, 2018, 15:07 (GMT)
Fix leak of manipulator tooltip timers.

This was causing performance degradation over time in posing, as the
manipulator recomputes the center locations for every event.

Ref T55442.
June 12, 2018, 15:07 (GMT)
Depsgraph: remove object tagging hack for render.

With copy-on-write it should now all be evaluated correctly in render
resolution, without needing to switch the original data resoluton.
June 12, 2018, 15:00 (GMT)
Cleanup: get rid of global RNG usage in transform code.
June 12, 2018, 14:59 (GMT)
WM: HUD was disappearing on redo
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021