Blender Git Commit Log

All Blender Git commits.

Page: 3215 / 8462

June 6, 2018, 08:37 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/blenloader/intern/versioning_270.c
source/blender/blenloader/intern/versioning_280.c
June 6, 2018, 08:30 (GMT)
Renamed BKE_nomain_mesh_xxx ? BKE_mesh_nomain_xxx

This maintains the `BKE_mesh_` prefix for the mesh-related BKE functions.
June 6, 2018, 08:21 (GMT)
UI: Remove debug option (show points)

This option is not needed in the panel.
June 6, 2018, 08:11 (GMT)
DerivedMesh deprecation: Removed some functions in displist.c

Those functions were using DerivedMesh but are not called from anywhere.
As a result, they cannot be tested after porting DerivedMesh to Mesh.
June 6, 2018, 08:11 (GMT)
DerivedMesh deprecation: marked no-longer-in-use function

Functions that are no longer in use can be marked as such, so that later
we can easily remove them.
June 6, 2018, 08:11 (GMT)
Modifiers: ported curve_calc_modifiers_post() internals from DerivedMesh ? Mesh

The function still returns a DerivedMesh, but internally it uses Mesh
now.
June 6, 2018, 07:43 (GMT)
Error in recent popover keep_open option
June 6, 2018, 07:39 (GMT)
Merge branch 'master' into blender2.8
June 6, 2018, 07:36 (GMT)
Fix error using freed bmain

Regression in 481cdb08ed6f3
June 6, 2018, 07:29 (GMT)
Cleanup: rename WITH -> USE for internal defines
June 6, 2018, 07:27 (GMT)
Cleanup: USE_UI_* prefix for UI defines

Otherwise there is no quick way to see where this comes from.
June 6, 2018, 07:24 (GMT)
UI: WM_OT_call_panel option to keep popovers open
June 6, 2018, 07:19 (GMT)
UI: Rename Panel Display to Viewport Display
June 6, 2018, 06:50 (GMT)
Workbench: Speed up fo scene with many duplis

The ObjectID pass was generating per material per dupli a specific
number for the outline what results in a GPU context switch. In spring scene
01-050 a scene with many trees (duplis) generated 28000 GPU materials.

Now only new materials are created when objectid pass is enabled. Also
added a hard limit to the number of objects for the objectid pass (255)
Basically the outline between objects will not be drawn, but it will be
very hard to detect them also.

Also fixed for XRay mode.
June 6, 2018, 06:32 (GMT)
UI: use regular size icons for toolbar popup

Test this since the popup feels disruptive/flashing when its too large
when set smaller it looks closer to a menu w/ key-accelerators which is
the intention in this case.

It's also more likely the active tool can be placed under the cursor.
June 6, 2018, 06:20 (GMT)
Fix object selection w/ COW
June 5, 2018, 20:23 (GMT)
Merge branch 'hair_guides' into hair_guides_grooming
June 5, 2018, 19:59 (GMT)
Merge branch 'blender2.8' into hair_guides
June 5, 2018, 19:32 (GMT)
Cleanup: style
June 5, 2018, 18:54 (GMT)
Eevee: Improve load time.

Only generate shadow store shaders on demand and create a simpler shader
for small blur radius.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021