Revision 8ddf68b by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 4, 2018, 15:25 (GMT) |
Fix rename missing in previous commit These fields were not renamed in previous commit. |
Revision 1fe9a56 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 4, 2018, 15:18 (GMT) |
DPIX implemented and running. |
Revision 6f76154 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 4, 2018, 15:07 (GMT) |
Remove deprecated data and move to new file conversion tools These tools are included inside a file with DNA_DEPRECATED_ALLOW |
June 4, 2018, 14:41 (GMT) |
Tool System: refresh tools after undo |
June 4, 2018, 14:22 (GMT) |
Cleanup: Hopefully more clear name |
June 4, 2018, 14:16 (GMT) |
Lift max value in Melanin sockets I honestly don't know how d'Eon's mapping work. I'll ask him then come back to this bit of code. Ref T54796 |
June 4, 2018, 14:04 (GMT) |
DRW: Fix leak from the wireframe drawing. |
June 4, 2018, 14:04 (GMT) |
Wireframe: Lower line thickness and front color blending. |
June 4, 2018, 14:03 (GMT) |
Cleanup: redundant headers |
June 4, 2018, 13:49 (GMT) |
Weight paint: Use helper function to get original mesh Makes it one line to get needed mesh, no code duplication. And can easily update asserts and tighten the nuts. |
June 4, 2018, 13:48 (GMT) |
Add utility functions to get different "levels" of evaluated/original mesh |
Revision e4f03e2 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 4, 2018, 13:34 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
June 4, 2018, 13:24 (GMT) |
Depsgraph: Only store original mesh pointer for mesh object |
June 4, 2018, 13:18 (GMT) |
Fix weight paint crash The PBVH was referencing runtime custom data which was freed on refresh. |
June 4, 2018, 13:17 (GMT) |
Fix crash when making objects to share same mesh Make it more reliable and predictable way of getting pointer to an original mesh which came from copy-on-write engine. Related change: made it (hopefully) more clear name for flags. |
June 4, 2018, 13:15 (GMT) |
GPU: Fix missing case of new radeon on xorg. This was causing issue with shader compilation. |
June 4, 2018, 13:15 (GMT) |
Workbench: Shadows: Fix the remaining fail case. Non-manifold geom was producing inverted result when the camera was inside the shadow volume. When rendering non manifold geometry with the depth fail method, we need to emit the cap as if it was the same geometry with a virtual thickness. Another way to view it is to imagine having a set of non-manifold geometry all facing the light. So for every tri we emit a front cap oriented toward the light and the back cap pointing away from it (whatever the actual orientation of the tri). Extrusion pass stay the same as the depth pass method (double the increment if it's a manifold edge). |
June 4, 2018, 13:03 (GMT) |
Move bind data from bundle to region. |
June 4, 2018, 12:14 (GMT) |
Cleanup: Use proper type for original ID pointer Helps debugging, no need to cast in a debugger. |
June 4, 2018, 12:05 (GMT) |
Move the selection flag from bundle to region. |
|
|
|


Master Commits
MiikaHweb | 2003-2021