May 6, 2018, 18:15 (GMT) |
Merge branch 'master' into blender2.8 |
May 6, 2018, 18:14 (GMT) |
UI: fixes for 3D viewport popovers moving / flipping on edits. * Ensure popover does not change direction or location. * Open popover towards the relevant editor, like pulldown menus. * Use a bigger maximum assumed size to deal with some corner cases. * Do proper 3D viewport header refresh on shading mode changes. |
May 6, 2018, 18:14 (GMT) |
Cleanup: deprecate area.headertype. This was still used in a few places but not kept in sync with the actual header position. Always get alignment from the header region now. |
May 6, 2018, 17:28 (GMT) |
Nodes: show node labels (like image name) in material properties node view. |
May 6, 2018, 16:39 (GMT) |
Armature: Add a special Pass for bone axes. In object mode, the axes are drawn like any other wire objects with depth test and depth write. Thus enabling MSAA to work but not their xray behaviour. In edit armature/pose mode, draw smooth line without depth testing. This produces wrong draw ordering problem but still gives the desired xray behaviour. We do it outside of the MSAA pass since the xray behaviour is not compatible with it. But we are drawing smoothed lines so no need for MSAA. The lines are 2px thick and improve readability. |
May 6, 2018, 16:36 (GMT) |
Armature: Fix bone axes not using bone color. |
May 6, 2018, 16:36 (GMT) |
Armature: Put passes in a struct easier to pass around. |
May 6, 2018, 16:36 (GMT) |
DRW: Add DRW_STATE_WIRE_SMOOTH to draw smooth wires. This is only useful if depth test/wire is disabled. |
May 6, 2018, 16:36 (GMT) |
Armature: Fix/Change bone axes display. Now the axes are displayed correctly at the tip of the bone and with the axes names. I've made some modifications though: - Axes are colored. (should not be in object mode but that's TODO) - Axes ends are not flat arrows anymore. Replaced with a small diamond. - Axes names are now scale by their respective axes instead of being affected by other axes. - Changed axes names "font" to be a bit more sexy. |
May 6, 2018, 16:35 (GMT) |
Merge branch 'master' into blender2.8 |
May 6, 2018, 16:32 (GMT) |
Cleanup: split rotation_from_view Add a function that takes only a quat, instead of the 3D view. Allows for using non-view orientations. |
Revision a334ba5 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 6, 2018, 15:41 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 6, 2018, 14:41 (GMT) |
Fix update for manipulator w/ 3D cursor change |
May 6, 2018, 14:14 (GMT) |
Cleanup: transform manipulator filename Use matching 2d/3d suffix. |
May 6, 2018, 14:14 (GMT) |
Correct extrude poll function |
May 6, 2018, 14:08 (GMT) |
Workbench: if no material is available, use color 0.8 like default material. |
May 6, 2018, 14:08 (GMT) |
Fix use of removed Blender Internal property. |
May 6, 2018, 14:08 (GMT) |
Fix issue with hidden headers after previous commit. |
May 6, 2018, 14:00 (GMT) |
Merge branch 'master' into blender2.8 |
May 6, 2018, 13:56 (GMT) |
Object Snap: add object & matrix to view ray cast Some snap functions already exposed this. |
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