Blender Git Commit Log

All Blender Git commits.

Page: 3333 / 8462

April 30, 2018, 17:42 (GMT)
Cleanup: de-duplicate paint access from object
April 30, 2018, 17:41 (GMT)
Cleanup. Rename material variable to "ma"

The old name "mat" could be confused with matrix.
April 30, 2018, 16:58 (GMT)
Cleanup: de-duplicate paint access from object
April 30, 2018, 16:46 (GMT)
Cleanup: Move FOREACH_PCHAN_*_IN_OBJECT_*() macros to BKE_armature.h

This reduces the number of headers we need to import (and/or dependencies
on the order of them), as these depend on PBONE_VISIBLE(), which is already
in BKE_armature.h
April 30, 2018, 16:38 (GMT)
Copy on write support for Bone Group operators
April 30, 2018, 16:23 (GMT)
Multi-Object Pose: POSE_OT_group_assign/unassign

Like the select/deselect operators, we only support doing this for the
active object for now. From the UI panels, it doesn't make sense to be
operating on bone groups which may not appear/line up with those in the panel
that we're currently dealing with.

This can be reviewed later, but for now, it's easier and makes more sense
this way.
April 30, 2018, 15:41 (GMT)
WIP depsgraph fixes for GP and depsgraph

Still not working yet - somehow the updates aren't getting flushed yet
(perhaps COW related)
April 30, 2018, 15:41 (GMT)
Cleanup: Indentation
April 30, 2018, 15:22 (GMT)
Add default brush material to object materials

When draw using a brush that uses a default material, the material must be added to the object material slots if this material was not before.
April 30, 2018, 15:09 (GMT)
Rename Grease Pencil Array Modifier to Instance Modifier

The new name is more clear and does not create confusion with 3D objects array modifier.
April 30, 2018, 15:06 (GMT)
UI: show topbar brush options w/ texture paint
April 30, 2018, 15:02 (GMT)
Workbench: Shadows (WIP)
April 30, 2018, 14:59 (GMT)
UI: share common paint panels between all modes
April 30, 2018, 14:48 (GMT)
use improved particle levelset function
April 30, 2018, 14:47 (GMT)
updated manta pp files
April 30, 2018, 14:43 (GMT)
UI: add texture paint brushes to toolbar
April 30, 2018, 14:40 (GMT)
Multi-Object Pose Fixes for POSE_OT_armature_apply()

This operator was only partially converted to multi-object editing,
as on one hand, it was using the new "objects in mode" iterator,
while on the other hand, it was also using the context iterator inside
that, making all selected bones across armatures get included.
April 30, 2018, 14:40 (GMT)
Multi-Object Pose: Fix POSE_OT_group_select and POSE_OT_group_deselect

We only want these to operate on the "active" armature only at a time
(where the "active" one is whichever the groups from the UI came from).
The fix therefore is to make it not use the context functions
(which were changed to always take bones from all selected armatures
instead).
April 30, 2018, 14:39 (GMT)
Eevee: Use GPU_RG16 for velocity pass instead of GPU_RG32F.
April 30, 2018, 14:39 (GMT)
GPUTexture: Add support for GPU_RG16.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021