April 26, 2018, 09:49 (GMT) |
GHOST: WGL: Make background rendering works on windows. When creating an offscreen context we need wglCreatePbufferARB to create a drawable. In non-background mode wglCreatePbufferARB would have been set by the main window creation code. But in background mode this is not the case so we need to create a dummy context using the screen window to init wglew properly. |
Revision ee94211 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 26, 2018, 09:38 (GMT) |
Merge branch 'experimental_gp_material' into greasepencil-object |
Revision 792bd2a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 26, 2018, 09:33 (GMT) |
WIP: More work in the huge material refactor The Monkey primitive, colorpicker and basic color handle operators working. Still a big problem with save/load that produces a segment fault with any undo operation. |
April 26, 2018, 09:18 (GMT) |
Fix discontinuity in default UVs for a torus Reported in T47489 by Simon Windmill (coolpowers) who also provided the fix, thanx. Reviewed by Sebastian Witt (witt) |
Revision e20cbe2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 26, 2018, 08:31 (GMT) |
WIP: Convert old palette operators These operators are used to manage the strokes lock and hide. |
April 26, 2018, 08:18 (GMT) |
Fix vertex slide regression from multi-edit - Invalid casts. - Leaked memory on mode switching. |
April 26, 2018, 06:47 (GMT) |
Merge branch 'blender2.8-workbench' into blender2.8 |
April 26, 2018, 06:46 (GMT) |
Workbench: Hair rendering |
April 26, 2018, 06:31 (GMT) |
Workbench: Environment Light - Changed defaults - Updated render panel |
April 26, 2018, 06:18 (GMT) |
UI: correct toolbar w/ text display Missed in tuple to dict refactor. |
April 26, 2018, 06:10 (GMT) |
Missed last commit |
April 26, 2018, 06:09 (GMT) |
UI: fix toolbar naming collision bug Active tool name needed to be unique from all other tools. This caused problems since different modes have different tools with the same name (Armature/Mesh click to extrude for eg). Tool names now only need to be unique per mode. |
April 26, 2018, 06:06 (GMT) |
Workbench: Shader compilation |
April 26, 2018, 05:57 (GMT) |
Depsgraph update after changing guide curves through the fur modifier. |
April 26, 2018, 05:52 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
April 26, 2018, 05:39 (GMT) |
UI: update tool docstring Also assert on invalid tool definitions. |
April 26, 2018, 05:31 (GMT) |
UI: use dict for tool definitions Using tuple was becoming too cryptic - new settings needed to be added last and the purpose of each wasn't very clear. |
Revision dac9244 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) April 25, 2018, 20:09 (GMT) |
crash fix for changing shardcount and refracture when doing automerge forgot to refresh the merge data before merging, after refracturing |
April 25, 2018, 20:03 (GMT) |
UI: update icons from @billreynish |
April 25, 2018, 19:54 (GMT) |
UI: use a wider minimum menu width Icon only buttons with menus would be too narrow, especially buttons for selecting tools. |
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