Blender Git Commit Log

All Blender Git commits.

Page: 3343 / 8462

April 26, 2018, 09:49 (GMT)
GHOST: WGL: Make background rendering works on windows.

When creating an offscreen context we need wglCreatePbufferARB to create
a drawable. In non-background mode wglCreatePbufferARB would have been set
by the main window creation code. But in background mode this is not the
case so we need to create a dummy context using the screen window to init
wglew properly.
April 26, 2018, 09:38 (GMT)
Merge branch 'experimental_gp_material' into greasepencil-object
April 26, 2018, 09:33 (GMT)
WIP: More work in the huge material refactor

The Monkey primitive, colorpicker and basic color handle operators working.

Still a big problem with save/load that produces a segment fault with any undo operation.
April 26, 2018, 09:18 (GMT)
Fix discontinuity in default UVs for a torus

Reported in T47489 by Simon Windmill (coolpowers) who also provided the
fix, thanx.

Reviewed by Sebastian Witt (witt)
April 26, 2018, 08:31 (GMT)
WIP: Convert old palette operators

These operators are used to manage the strokes lock and hide.
April 26, 2018, 08:18 (GMT)
Fix vertex slide regression from multi-edit

- Invalid casts.
- Leaked memory on mode switching.
April 26, 2018, 06:47 (GMT)
Merge branch 'blender2.8-workbench' into blender2.8
April 26, 2018, 06:46 (GMT)
Workbench: Hair rendering
April 26, 2018, 06:31 (GMT)
Workbench: Environment Light

- Changed defaults
- Updated render panel
April 26, 2018, 06:18 (GMT)
UI: correct toolbar w/ text display

Missed in tuple to dict refactor.
April 26, 2018, 06:10 (GMT)
Missed last commit
April 26, 2018, 06:09 (GMT)
UI: fix toolbar naming collision bug

Active tool name needed to be unique from all other tools.
This caused problems since different modes have different tools with the
same name (Armature/Mesh click to extrude for eg).

Tool names now only need to be unique per mode.
April 26, 2018, 06:06 (GMT)
Workbench: Shader compilation
April 26, 2018, 05:57 (GMT)
Depsgraph update after changing guide curves through the fur modifier.
April 26, 2018, 05:52 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 26, 2018, 05:39 (GMT)
UI: update tool docstring

Also assert on invalid tool definitions.
April 26, 2018, 05:31 (GMT)
UI: use dict for tool definitions

Using tuple was becoming too cryptic - new settings needed to be added
last and the purpose of each wasn't very clear.
April 25, 2018, 20:09 (GMT)
crash fix for changing shardcount and refracture when doing automerge

forgot to refresh the merge data before merging, after refracturing
April 25, 2018, 20:03 (GMT)
UI: update icons from @billreynish
April 25, 2018, 19:54 (GMT)
UI: use a wider minimum menu width

Icon only buttons with menus would be too narrow,
especially buttons for selecting tools.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021