Blender Git Commit Log

All Blender Git commits.

Page: 3351 / 8462

April 24, 2018, 10:48 (GMT)
EEVEE: LightProbe: Implement Visibility Group.

Works on every probe type.

The function to see is EEVEE_lightprobes_obj_visibility_cb.

Set pinfo->vis_data.cached to true makes the computation faster for multiple
views using the same group.

We could even sort the probes by group for that mater to speed things up
even more (only applies to dynamic probes like the planar reflections because
other probes are only rendered one at a time).
April 24, 2018, 10:48 (GMT)
DRW: Add visibility callback function.

This add a callback function that runs after frustum culling test.

This callback returns the final visibility for this object.

Be aware that it's called for EVERY drawcalls that use this callback even
if their visibility has been cached.
April 24, 2018, 10:48 (GMT)
EEVEE: LightProbes: Add Visibility Group to DNA/RNA/UI.
April 24, 2018, 10:48 (GMT)
OpenGL: Remove remaining instances of GL_RGBA16F_ARB.

There is no need for it now that we use opengl 3.3. Use GL_RGBA16F instead.
April 24, 2018, 10:26 (GMT)
Arc: Use proper lacding branch
April 24, 2018, 10:25 (GMT)
Fix EEVEE lamps with shadows by default but wrong UI

Reported on T54788: Actually this was what BI was doing as well.
But anyways fixed for good now.

That includes a subversion bump.
April 24, 2018, 10:09 (GMT)
Add "make icons_geom" convenience target

Generates icons from the blend file in lib.
April 24, 2018, 10:07 (GMT)
Removed unnecessary free
April 24, 2018, 09:52 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm
April 24, 2018, 09:51 (GMT)
Copy CDDM to allow freeing the mesh
April 24, 2018, 09:51 (GMT)
Don't use MEM_SAFE_FREE as it causes warnings
April 24, 2018, 09:51 (GMT)
Remove debug stuff
April 24, 2018, 09:51 (GMT)
Always get the vertex coordinates from the original mesh

Get from original instead of CoW copy, otherwise there is the risk of
deforming already-deformed coordinates.
April 24, 2018, 09:51 (GMT)
Some debugging going on here
April 24, 2018, 09:51 (GMT)
Precious attempt at being ok
April 24, 2018, 09:51 (GMT)
Ported Build modifier to use Mesh instead of DerivedMesh.
April 24, 2018, 09:35 (GMT)
Topbar: clarify command settings name, remove placeholder button.
April 24, 2018, 09:19 (GMT)
More work to prepare material conversion

Doing RNA stuff and preparing for convert Hero files
April 24, 2018, 09:10 (GMT)
UI: fix inconsistency in button rounding when zooming in.

Some widgets would have rounding relative to the button size, others
absolute. Now it's always absolute. Note changing Display Scale in the
user prefs is not zooming, the rounding still scales with that.
April 24, 2018, 08:45 (GMT)
Check LOCAL datafiles if SYSTEM not found
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021