February 27, 2018, 23:05 (GMT) |
Cleanup: macros using _END, should have a _BEGIN Also use var names not likely to be shadowed. |
February 27, 2018, 22:49 (GMT) |
Merge branch 'blender2.8' into userpref_redesign |
February 27, 2018, 22:42 (GMT) |
Code cleanup: refactor Cycles image metadata retrieval to use a struct. |
February 27, 2018, 22:39 (GMT) |
Split up System section into General, Drawing and Devices |
February 27, 2018, 21:25 (GMT) |
Cycles point density texture This still does not make point density to work in Cycles, but at least it pass the depsgraph down the line. Note this was working fine before the depsgraph/render refactor to pass evaluated depsgraph to the engines. |
February 27, 2018, 21:25 (GMT) |
Fix Cycles to mostly work with render layer / depsgraph changes. Point density texture and motion blur are still broken, and many more changes are needed in general to used evaluated datablocks. |
February 27, 2018, 21:25 (GMT) |
Refactor depsgraph/render logic to serve evaluated depsgraph to engines User notes ---------- Compositing, rendering of multi-layers in Eevee should be fully working now. Development notes ----------------- Up until now we were still using the same depsgraph for rendering and viewport evaluation. And we had to go out of our ways to be sure the depsgraphs were updated. Now we iterate over the (to be rendered) view layers and create a depsgraph to each one, fully evaluated and call the render engines (Cycles, Eevee, ...) with this viewlayer/depsgraph/evaluation context. At this time we are not handling data persistency, Depsgraph is created from scratch prior to rendering each frame. So I got rid of most of the partial update calls we had during the render pipeline. Cycles: Brecht Van Lommel did a patch to tackle some of the required Cycles changes but this commit mark these changes as TODOs. Basically Cycles needs to render one layer at a time. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3073 |
February 27, 2018, 21:25 (GMT) |
Depsgraph: Expose query to get view layer to RNA |
February 27, 2018, 20:06 (GMT) |
Merge branch 'master' into blender2.8 |
February 27, 2018, 19:41 (GMT) |
Collada: Added tests for Animation export |
February 27, 2018, 19:08 (GMT) |
Initial grouping/categorizing of settings sections Made this to work just like we define categories in menus: a enum item with only the UI-name set starts a new category with given name. Also added another uiLayout.prop option "group", not sure if thats such a nice way to do it though. Will check during review. |
February 27, 2018, 16:53 (GMT) |
merge Collada changtes from master |
February 27, 2018, 16:48 (GMT) |
Merge commit '6aadd61bd892d3908ed8151' into blender2.8 |
February 27, 2018, 16:14 (GMT) |
Collada: commented out code was previously left over with an unresolved conflict in it. Deleting as its no longer needed |
Revision 0193656 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 27, 2018, 16:12 (GMT) |
More tweaks to samples algorithm |
February 27, 2018, 16:08 (GMT) |
Collada: Remove obsolete code |
February 27, 2018, 16:02 (GMT) |
fix: Collada Matrixdata Importer tried to fix rotations where nothing was to fix. The matrixdata import is now only doing a matrix decompose and then pplies the decomposed values to 3 trans-, 3 scale- and 4 rot-curves) |
February 27, 2018, 16:02 (GMT) |
Collada: removed unnecessary dup[licate matrix conversion in matrix data exporter |
February 27, 2018, 16:02 (GMT) |
Collada exporter: Replaced numbers 0/1 by boolean values fasle/true for better reading |
February 27, 2018, 16:02 (GMT) |
Collada Shape key export can create huge datafiles and may need some optimization. Disable export by default, user can still enable on demand |
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