August 10, 2021, 01:35 (GMT) |
Cleanup: initialize variable to quiet warning |
August 10, 2021, 01:35 (GMT) |
Cleanup: inconsistent parameter name |
August 9, 2021, 23:26 (GMT) |
VSE: Fix cache invalidation Blend mode replace is done in preprocessing stage, but property update function invalidated composite cache. |
August 9, 2021, 22:30 (GMT) |
Geometry Nodes: Add labels for switch node texture sockets This makes texture sockets have a label by default. This can be changed by adding the SOCK_HIDE_LABEL flag to the socket. With this change the switch node now shows the labels "True" and "False" like for the other types of sockets. |
Revision 172e713 by Hans Goudey (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 9, 2021, 22:12 (GMT) |
Add curve parameter node |
Revision 5c32227 by Hans Goudey (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 9, 2021, 20:35 (GMT) |
Merge branch 'master' into temp-geometry-nodes-fields-prototype |
August 9, 2021, 20:25 (GMT) |
Cleanup: Remove unecessary RNA get and set functions |
August 9, 2021, 20:08 (GMT) |
End comments with period |
August 9, 2021, 20:08 (GMT) |
Remove trailing whitespace |
August 9, 2021, 20:06 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
August 9, 2021, 19:52 (GMT) |
GHOST/X11: link libGL for EGL to resolve OpenGL symbols This links libGL, since libOpenGL is not installed by default on some distributions. This is a workaround to resolve OpenGL symbols, that are otherwise resolved via GLVND. Differential Revision: https://developer.blender.org/D12034 |
August 9, 2021, 19:46 (GMT) |
GHOST/X11: enable EGL This will replace GLX with EGL for X11. GLEW does not support GLX and EGL at the same time. Most distributions build GLEW with GLX support, so we have to use the externally provided GLEW and build with EGL support. This effectively sets WITH_SYSTEM_GLEW to OFF for all Linux configurations. Differential Revision: https://developer.blender.org/D12034 |
August 9, 2021, 19:46 (GMT) |
August 9, 2021, 19:46 (GMT) |
August 9, 2021, 19:36 (GMT) |
Docs: Blend-File: Fix typo Reviewed By: Blendify Differential Revision: https://developer.blender.org/D12162 |
August 9, 2021, 19:33 (GMT) |
UI: Clip Editor: Move Annotation Panel to new View tab To be consistent with all other editors the annotation layers pannel should be placed in a "View Tab". In my next commit, this tab will be expanded to include other options. |
August 9, 2021, 19:33 (GMT) |
UI: Clip Editor: Expose 2D Cursor Location to RNA and UI To be consistent with the image editors and 3D viewport the cursor location can be changed from the sidebar. This was missing from the clip editor, but support has been added in this commit. Previously, the only way to precisely set the cursor was to call the set cursor operator then use the redo panel to adjust the value. |
August 9, 2021, 18:42 (GMT) |
Fix T90547: Add node errors when compiled without OpenVDB or Bullet These were added in other places but were overlooked here. |
August 9, 2021, 18:36 (GMT) |
Add toggle button in overlay menu for thumbnail drawing toggle |
Revision fa9d1cb by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 9, 2021, 17:31 (GMT) |
properly adapt selection domain |
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Master Commits
MiikaHweb | 2003-2021