Blender Git Commit Log

All Blender Git commits.

Page: 3556 / 8462

December 17, 2017, 15:18 (GMT)
New rounded end caps

Now the stroke ends are rounded to get more artistic look.
December 17, 2017, 00:22 (GMT)
Fix triangles indexbuf of Curve Displists was being discarded incorrectly

They were discarded when shaded surfaces were requested thus bringing glitches to the outline of the selected Displists Objects
December 16, 2017, 23:58 (GMT)
Fix triangles of the Displists were being drawn in the opposite direction
December 16, 2017, 15:09 (GMT)
allow rigidbody being a forcefield effector too

this was disabled intentionally for some unknown reason
December 16, 2017, 14:03 (GMT)
CMake: bump minimum version to 3.5
December 16, 2017, 09:54 (GMT)
Merge branch 'blender2.8' into greasepencil-object
December 16, 2017, 09:46 (GMT)
Fix multiframe error when lock layer

There was a segment fault if the some layer was locked and enable multiframe edit / sculpt or weight paint.

The shading group must be created because is used in multiedit lines.
December 16, 2017, 08:28 (GMT)
Manipulator: change cursor for navigation axis

Wasn't easy to see
December 16, 2017, 08:05 (GMT)
Manipulator: draw 2d manipulators over view border

Needed so passepartout doesn't cover 2d manipulators.
December 16, 2017, 07:36 (GMT)
App Template: use manipulator flag

So templates can enable manipulators.
Also remove invalid enum set.
December 15, 2017, 21:23 (GMT)
fix, threshold and cluster threshold application was swapped
December 15, 2017, 17:34 (GMT)
WIP: Experimental Offscreen buffer for fill

Simple implementation of stroke drawing to texture
December 15, 2017, 17:21 (GMT)
Manipulator: view3d navigation buttons

Added for Blender101 template.
Disabled by default, enable as a preference.

Exposes rotate, pan, zoom, persp-ortho & camera toggle.
December 15, 2017, 17:08 (GMT)
Manipulator: support single press button actions

While not the main purpose of manipulators, it's handy to be able
to use operators without modal callbacks sometimes.
December 15, 2017, 16:55 (GMT)
Merge branch 'master' into blender2.8
December 15, 2017, 16:47 (GMT)
Depsgraph: Cleanup, remove unused function
December 15, 2017, 16:46 (GMT)
Depsgraph: Cleanup, make naming more understandable
December 15, 2017, 16:43 (GMT)
Depsgraph: Use array instead of set for node factory

Avoids extra time spent on hashing and such.

Old comment is kind of weird, because types we can totally make a sequent
integer values.
December 15, 2017, 16:39 (GMT)
Depsgraph: Add named constant with number of node types
December 15, 2017, 16:38 (GMT)
Depsgraph: Don't use negative enum value

Not sure why it sohuld be negative, we shouldn't be using any explicit value
comparison.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021