Blender Git Commit Log

All Blender Git commits.

Page: 3766 / 8462

July 24, 2017, 08:46 (GMT)
Filter index pass only if > 0 in modifiers

If the pass index is equal to 0, the filter is disabled. This is a handy way of reset the filter without adding new flags.
July 24, 2017, 08:44 (GMT)
WIP: Basic implementation of Opacity modifier

Still pending the target functionality.
July 24, 2017, 07:22 (GMT)
Correct invalid assert use
July 24, 2017, 07:22 (GMT)
Manipulator: view-selected support

Only applies to selected manipulators
(currently not used for regular manipulators).
July 24, 2017, 07:21 (GMT)
Manipulator: Expose Context.manipulator_group

Needed for operators run by the manipulator keymap
so they can access their selected manipulators.
July 24, 2017, 07:19 (GMT)
Manipulator: handle keymaps for selected items

Was only handling keymap items when the cursor
was hovering over a manipulator.
July 23, 2017, 21:25 (GMT)
Fix Cycles multi scatter GGX different render results with Clang and GCC.

The order of evaluation of function arguments is undefined, and the order
was reversed between these compilers. This was causing regressions tests
to give different results between Linux and macOS.
July 23, 2017, 18:33 (GMT)
Eevee: Make MinmaxZ compatible with textureArray
July 23, 2017, 18:09 (GMT)
Add Set Origin to Geometry

New option to set origin at the center of the strokes of the current frame.
July 23, 2017, 18:08 (GMT)
Cleanup: Remove unused variables
July 23, 2017, 17:27 (GMT)
Manipulator: setup_keymap callback

Also remove manipulator_group argument, the info's in the class.
July 23, 2017, 17:23 (GMT)
made textual descriptions of new min max particle fields a bit clearer
July 23, 2017, 15:50 (GMT)
Fix error duplicating object with modiifers
July 23, 2017, 15:22 (GMT)
More work on create objects when apply array modifier
July 23, 2017, 14:43 (GMT)
Cleanup: Use standard function
July 23, 2017, 14:25 (GMT)
Move define to share
July 23, 2017, 14:20 (GMT)
Cleanup code
July 23, 2017, 12:52 (GMT)
added UI fields to control FLIP particle amount

also cleaned up the UI a bit
July 23, 2017, 12:03 (GMT)
Eevee: Planar Reflection: Remove distance approximation.

This commit separate the depth texture into another texture array.
This remove the need to output radial depth into alpha.
Unfortunatly it's difficult to recover position from the non linear depth buffer when applying reflection without adding a bunch of stuff.
This is in preparation of SSR planar reflections.
July 23, 2017, 10:40 (GMT)
Array modifier is not visible in edit mode
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021