January 8, 2017, 11:09 (GMT) |
Merge branch 'master' into id_override_static |
January 7, 2017, 04:04 (GMT) |
UI Cleanup: Add new property scaling panel |
January 7, 2017, 02:44 (GMT) |
UI Cleanup: Add dedicated cloth shape panel |
January 7, 2017, 02:44 (GMT) |
UI Cleanup: Separate object collisions from self collisions |
January 7, 2017, 02:44 (GMT) |
UI Cleanup: Remove scaling flag |
January 7, 2017, 02:44 (GMT) |
UI Cleanup: Separate shrinking from sewing |
January 7, 2017, 02:44 (GMT) |
UI Cleanup: Remove cloth pin flag |
January 7, 2017, 02:44 (GMT) |
UI Cleanup: Reorganize main cloth panel and improve tool-tips Also removed the "vel_damping" option from the UI, because it sucks, and nobody shall ever use, or speak of it again. (though I left its implementation and RNA definition, for historic reasons perhaps?) |
January 6, 2017, 20:00 (GMT) |
Fix artifacts caused by double plastic computation whith collisions |
January 6, 2017, 17:18 (GMT) |
January 6, 2017, 17:13 (GMT) |
unittest: check context overriden passed to operator |
January 6, 2017, 17:01 (GMT) |
unittest: use proper setUpModule class method() |
January 6, 2017, 15:37 (GMT) |
unittest: use assertEqual instead of assertTrue (thanks to Sybren Stuvel) |
January 6, 2017, 13:39 (GMT) |
Apply changes GPU_texture change. |
January 6, 2017, 13:38 (GMT) |
Modifications to GPU_texture: -Remove NPOT check as it should be supported by default with OGL 3.3 -All custom texture creation follow the same path now -Now explicit texture format is required when creating a custom texture (Non RGBA8) -Support for arrays of textures |
January 6, 2017, 13:31 (GMT) |
Fixup for bpy.context.scene_collection |
January 6, 2017, 06:45 (GMT) |
Fix plasticity issue with shearing springs |
January 6, 2017, 06:45 (GMT) |
Implement rest planarity factor option |
January 6, 2017, 03:00 (GMT) |
Cycles: Seperate kernel loading time from render time |
January 6, 2017, 03:00 (GMT) |
Cycles: More variable clean up |
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Master Commits
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