January 6, 2017, 03:00 (GMT) |
Cycles: Clean up variables in host side split kernel logic Was a bit messy, lots of duplication, hard to tell what was what. |
Revision f6ceeea by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 6, 2017, 00:18 (GMT) |
Fix compile error and warning in release builds |
January 5, 2017, 22:48 (GMT) |
Refactor/Optimization: Integrate bend springs into struct/shear A bending spring runs along each structural and shearing spring. Taking advantage of that, this integrates the required data for both into the same spring struct instance. This greatly simplifies bending spring generation code, and also reduces the memory usage for spring storage in about 40-50%. This change also fixes minor memory management issues. |
Revision f05b6af by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 5, 2017, 22:34 (GMT) |
More cleanup (renaming, comments, etc), added asserts |
Revision 7c4a696 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 5, 2017, 21:24 (GMT) |
Fix foreach_ID_link iterator, undo version bump, cleanup |
January 5, 2017, 20:41 (GMT) |
Make button span the full width of the properties editor |
January 5, 2017, 19:50 (GMT) |
More WIP work towards supporting override differentila operations. Code compiles, is mostly neither tested nor hooked to anything yet. |
Revision ab46e54 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 5, 2017, 19:49 (GMT) |
Improve button placement in Info Editor * Moved object mode menu in front of scene selection buttons. * Added separators. * Show scene selection buttons in editor full-screen Of course this will all change again once the actual new top-bar is there. |
Revision 2ae0736 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 5, 2017, 19:33 (GMT) |
Remove accidentally committed files |
Revision 7aa53f4 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 5, 2017, 19:23 (GMT) |
Rename directory editors/screen/ to editors/workspace/ Screen is now considered lower level as workspaces, so screen files should rather be in a folder called 'workspace' instead of having workspace files in a 'screen' directory. Also corrected doxygen info for editors/scene/. |
Revision 66776bd by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 5, 2017, 18:35 (GMT) |
Cleanup: Screen/workspace change functions, comments, naming, etc |
January 5, 2017, 17:25 (GMT) |
RNA: bpy.context.scene_collection We will need this for UI eventually, and now I need this to update the Python add object routine. |
January 5, 2017, 17:24 (GMT) |
Unittest debug options, set context via override and bpy.context.scene_collection For some reason ID is not being passed when we get SceneCollection from bpy.context. This test fails in that case. |
Revision e3c12bb by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 5, 2017, 15:43 (GMT) |
Fix glitch when removing custom transform orientations Scenes aren't stored within screens anymore, meaning we can't associate a 3D View in an inactive workspace/screen with a scene. This again means we can't identify the active transform orientation of a 3D View by its index (it might belong to a different scene) to unset it correctly when removing it. We now additionally store a pointer in the 3D View to the active custom orientation data to identify it. |
January 5, 2017, 15:13 (GMT) |
(Clay) Free memory + lots of renaming/reorganizing Signed-off-by: Cl�ment Foucault <foucault.clem@gmail.com> |
January 5, 2017, 10:28 (GMT) |
Merge remote-tracking branch 'origin/render-layers' into clay-engine |
January 5, 2017, 10:28 (GMT) |
(Clay) Added Render settings: - Default clay settings inside Scene RNA - Material clay settings RNA is here and will be used once we can render multiple meshes |
January 5, 2017, 04:24 (GMT) |
Remove instances of old vector icons I checked and this makes consistent with other area of blender. See https://developer.blender.org/rBf86eccb1ca2388ae203df2a59285a2f2fb9b6aa8#131061 |
January 5, 2017, 02:43 (GMT) |
Cleanup: Fix some returns and potential memory leaks |
January 5, 2017, 02:38 (GMT) |
Cleanup: fix some types, and remove unused var |
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