Blender Git Commit Log

All Blender Git commits.

Page: 4109 / 8462

January 6, 2017, 03:00 (GMT)
Cycles: Clean up variables in host side split kernel logic

Was a bit messy, lots of duplication, hard to tell what was what.
January 6, 2017, 00:18 (GMT)
Fix compile error and warning in release builds
January 5, 2017, 22:48 (GMT)
Refactor/Optimization: Integrate bend springs into struct/shear

A bending spring runs along each structural and shearing spring. Taking
advantage of that, this integrates the required data for both into the
same spring struct instance. This greatly simplifies bending spring
generation code, and also reduces the memory usage for spring storage
in about 40-50%.

This change also fixes minor memory management issues.
January 5, 2017, 22:34 (GMT)
More cleanup (renaming, comments, etc), added asserts
January 5, 2017, 21:24 (GMT)
Fix foreach_ID_link iterator, undo version bump, cleanup
January 5, 2017, 20:41 (GMT)
Make button span the full width of the properties editor
January 5, 2017, 19:50 (GMT)
More WIP work towards supporting override differentila operations.

Code compiles, is mostly neither tested nor hooked to anything yet.
January 5, 2017, 19:49 (GMT)
Improve button placement in Info Editor

* Moved object mode menu in front of scene selection buttons.
* Added separators.
* Show scene selection buttons in editor full-screen

Of course this will all change again once the actual new top-bar is there.
January 5, 2017, 19:33 (GMT)
Remove accidentally committed files
January 5, 2017, 19:23 (GMT)
Rename directory editors/screen/ to editors/workspace/

Screen is now considered lower level as workspaces, so screen files should rather be in a folder called 'workspace' instead of having workspace files in a 'screen' directory.
Also corrected doxygen info for editors/scene/.
January 5, 2017, 18:35 (GMT)
Cleanup: Screen/workspace change functions, comments, naming, etc
January 5, 2017, 17:25 (GMT)
RNA: bpy.context.scene_collection

We will need this for UI eventually, and now I need this to update the
Python add object routine.
January 5, 2017, 17:24 (GMT)
Unittest debug options, set context via override and bpy.context.scene_collection

For some reason ID is not being passed when we get SceneCollection from
bpy.context. This test fails in that case.
January 5, 2017, 15:43 (GMT)
Fix glitch when removing custom transform orientations

Scenes aren't stored within screens anymore, meaning we can't associate a 3D View in an inactive workspace/screen with a scene. This again means we can't identify the active transform orientation of a 3D View by its index (it might belong to a different scene) to unset it correctly when removing it. We now additionally store a pointer in the 3D View to the active custom orientation data to identify it.
January 5, 2017, 15:13 (GMT)
(Clay) Free memory + lots of renaming/reorganizing

Signed-off-by: Cl�ment Foucault <foucault.clem@gmail.com>
January 5, 2017, 10:28 (GMT)
Merge remote-tracking branch 'origin/render-layers' into clay-engine
January 5, 2017, 10:28 (GMT)
(Clay) Added Render settings:
- Default clay settings inside Scene RNA
- Material clay settings RNA is here and will be used once we can render multiple meshes
January 5, 2017, 04:24 (GMT)
Remove instances of old vector icons

I checked and this makes consistent with other area of blender.
See https://developer.blender.org/rBf86eccb1ca2388ae203df2a59285a2f2fb9b6aa8#131061
January 5, 2017, 02:43 (GMT)
Cleanup: Fix some returns and potential memory leaks
January 5, 2017, 02:38 (GMT)
Cleanup: fix some types, and remove unused var
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021