May 7, 2021, 04:47 (GMT) |
Geometry Nodes: Add Attribute Curve Map Node This node has the same functionality as the color and vector curve mapping nodes in the shader editor. Here is works on every value for the selected attribute, and it can also output a float value. Other than that, the implementation is quite straightforward-- almost completely boilerplate code. Differential Revision: https://developer.blender.org/D10921 |
May 7, 2021, 03:36 (GMT) |
Cleanup: move UV element keymap items into a loop Also add explanation for non-obvious dummy key-map item. |
May 7, 2021, 01:23 (GMT) |
Object Mode: avoid error message with particle-edit mode switch Mode switching passed through when the mode wasn't supported for all modes except particle edit-mode. Add a check to ED_object_mode_compat_test to prevent the error message. |
May 7, 2021, 01:23 (GMT) |
Cleanup: remove redundant NULL check in ED_object_mode_compat_test |
May 7, 2021, 01:23 (GMT) |
Cleanup: remove OB_MODE_EDIT from GPencil compatibility check All callers replace this with OB_MODE_EDIT_GPENCIL. |
May 7, 2021, 01:23 (GMT) |
Cleanup: de-duplicate checks in object-mode item callback |
May 7, 2021, 00:54 (GMT) |
Merge branch 'blender-v2.93-release' |
May 7, 2021, 00:52 (GMT) |
Fix inconsistency setting particle edit-mode The check to include particle edit mode in the object-mode drop-down didn't match the poll function to edit particle edit mode. Share the check between both functions. |
May 6, 2021, 21:23 (GMT) |
Update RNA to User Manual mapping |
May 6, 2021, 19:45 (GMT) |
Snap based on the bounding box when dropping, not origin This makes the dropping use the object's bounding box for snapping, so that it matches the bounding box we draw while dragging. Not that this may have to be optional in future, there may be valid cases to use the origin instead of the bounding box for snapping. |
May 6, 2021, 17:59 (GMT) |
GPencil: Fix wrong variable for props |
May 6, 2021, 17:23 (GMT) |
Merge branch 'blender-v2.93-release' |
May 6, 2021, 17:16 (GMT) |
Fix T83398: Fade inactive geometry overlay option not visible depending on the mode This option should always be available. Even if it does not affect the current object depending on its mode, it affects the rest of the geometry of the scene. The rest of the options also work this way. For example, a grease pencil object does not have face orientation, but the ovelay option is still there for the rest of the scene. Reviewed By: JulienKaspar, HooglyBoogly Maniphest Tasks: T83398 Differential Revision: https://developer.blender.org/D10215 |
May 6, 2021, 17:12 (GMT) |
GPencil: Append Layer for Active or All layers |
May 6, 2021, 17:02 (GMT) |
Merge branch 'blender-v2.93-release' |
May 6, 2021, 16:59 (GMT) |
GPencil: Remove duplicated code and cleanup |
May 6, 2021, 16:55 (GMT) |
Fix T88065: Spline-IK bone position calculation fails in some cases Fix trying to use cross product on parallel vectors. Fix intersection checks failing because we run into floating point issues with very small numbers. |
May 6, 2021, 16:21 (GMT) |
Merge branch 'blender-v2.93-release' |
May 6, 2021, 16:21 (GMT) |
LibOverride: Better handling of 'orphaned' Objects in override creation. One of current annoying limitations of Blender re Collections/Objects is that objects are forbidden to not be instantiated in at least one collection. Code ensuring that as a pst-processing step of override creation/resync operations would be a bit too eager to add those objects to an external 'ad-hoc' collection, which poses several issues (both in term of keeping the scene well organized, and related to override hierarchy handling). So now be very conservative and only generate and use external 'storage' collection for those objects when it is absolutely mandatory. In pratice, it means this should never happen anymore on any decently organized data source. |
May 6, 2021, 15:29 (GMT) |
GPencil: Fix typo error |
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