November 25, 2019, 07:31 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 0e1a4f3 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 24, 2019, 14:24 (GMT) |
use generic dot export to export function networks |
Revision c2fbf76 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lanpr-review, temp-lineart-contained, temp_lineart_contained) November 24, 2019, 14:02 (GMT) |
LANPR: Remove LANPR_LineLayerComponent struct as it's no more used. |
Revision a4cf1eb by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 24, 2019, 13:58 (GMT) |
export inlined node tree as dot graph |
Revision c0d0aff by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 24, 2019, 12:56 (GMT) |
import dot export |
Revision 365fadd by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lanpr-review, temp-lineart-contained, temp_lineart_contained) November 24, 2019, 12:55 (GMT) |
LANPR: Fix chain point count error. |
Revision c508138 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lanpr-review, temp-lineart-contained, temp_lineart_contained) November 24, 2019, 12:48 (GMT) |
LANPR: CMake option in the RNA. |
Revision 0476090 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lanpr-review, temp-lineart-contained, temp_lineart_contained) November 24, 2019, 12:43 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lanpr-review |
Revision 8ae3deb by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 24, 2019, 12:30 (GMT) |
node shape utility |
Revision 0fea5c5 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 24, 2019, 11:55 (GMT) |
dot file export |
November 24, 2019, 11:07 (GMT) |
Merge branch 'master' into greasepencil-object |
November 24, 2019, 00:40 (GMT) |
Merge branch 'master' into tmp-overlay-engine |
November 24, 2019, 00:39 (GMT) |
Overlay Engine: Fix overlay toggle not working |
November 24, 2019, 00:09 (GMT) |
Overlay Engine: Only alloc extra depth texture if really needed However this is a bit hacky as both workbench deferred and overlay engine are responsible to ensure the texture is correctly allocated and framebuffers are settuped. |
November 23, 2019, 23:31 (GMT) |
Overlay Engine: Add Temporal Anti Aliasing This add a very simple form of TAA for the overlay engine (in a similar way as workbench does). For now it only supports 4 samples but this can easily improved. The update is not working all the time (i.e: armature edit/pose). |
Revision afe4577 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 23, 2019, 17:04 (GMT) |
initial InlinedNodeTree structure |
Revision 1f52afb by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 23, 2019, 16:25 (GMT) |
new Vector.remove_first_occurence_and_reorder method |
November 23, 2019, 15:53 (GMT) |
GPencil: Change Vertex Paint label |
Revision f63d935 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 23, 2019, 13:57 (GMT) |
new Vector.append_and_get_index function |
November 23, 2019, 13:14 (GMT) |
Overlay Engine: Add FXAA as base Antialiasing This will be enhanced by TAA or other technique. |
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