Revision def527c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 14, 2019, 11:59 (GMT) |
Do not use a reference counter for Types Types can be expected to stay alive until Blender exists. This also works well with the fact that they are identified by their pointer. Furthermore, the number of types is fairly low, but they are passed around a lot. Maintaining a thread-safe reference count seems to be unnecessary overhead. |
August 14, 2019, 10:48 (GMT) |
LANPR: Fix intersection transformation. |
August 14, 2019, 10:26 (GMT) |
LANPR: Use built-in math functions. |
Revision f073f23 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 14, 2019, 09:53 (GMT) |
improve map method names |
Revision b7bc639 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 14, 2019, 09:46 (GMT) |
add more license headers |
Revision d39f510 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 14, 2019, 09:44 (GMT) |
add license header to blenlib files |
August 14, 2019, 08:23 (GMT) |
GPencil: Smooth pressure in Active Smooth This smooth is applied while drawing. |
Revision 1ca951c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 14, 2019, 07:57 (GMT) |
Merge branch 'master' into functions |
August 14, 2019, 07:46 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lanpr-staging |
August 14, 2019, 07:35 (GMT) |
View3D: Circle Select optimization Don't recreate `select_bitmap` for each edited object. |
August 14, 2019, 06:44 (GMT) |
GPencil: Run Simplify Adaptive before Smooth Thickness |
August 14, 2019, 03:50 (GMT) |
Outliner: Comments cleanup |
August 14, 2019, 03:19 (GMT) |
Outliner: Fix selection syncing for edit bones Fixes selection syncing from outliner for edit bones not tagging for updates. |
August 14, 2019, 03:04 (GMT) |
Outliner: Fix selection syncing of linked items When an item was linked to multiple collections, an outliner select would sync the selection state of the last instance, deselecting even if a previous element was selected. Selection syncing from the outliner now maintains lists of selected objects and bones to prevent syncing errors. |
August 13, 2019, 20:51 (GMT) |
GPencil: Add new Simplify parameter for Brush This option is to test new types of brushes. |
August 13, 2019, 20:51 (GMT) |
GPencil: Increase number of input samples to 50 For testing new brushes. |
August 13, 2019, 20:34 (GMT) |
Merge branch 'master' into greasepencil-object |
August 13, 2019, 17:52 (GMT) |
UI: File Browser Use Friendly Relative Dates Show 'Today' or 'Yesterday' in file list |
August 13, 2019, 14:16 (GMT) |
Cloth: debugging statements for finding bug in collapse edges There is a bug in collapse edges which leaves 3 triangles for an edge in a special case. This might be an issue with the bmesh api. Now that the problem has been isolated, it can now be worked on. |
Revision 8b0706a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 13, 2019, 11:27 (GMT) |
fix compile error |
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