August 5, 2019, 11:13 (GMT) |
Refactor and clean up Clamp node. |
Revision 4f282b4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 5, 2019, 11:13 (GMT) |
Allow passing unlinked input handlers to graph generation |
Revision 3ea0331 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 5, 2019, 11:07 (GMT) |
fix compile error and warning on macos |
August 5, 2019, 10:58 (GMT) |
Establish a naming convention in the versioning code. Each individual versioning action should be a function of the signature: update_{NodeName}_*(ntree). |
Revision d554605 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 5, 2019, 10:58 (GMT) |
rename classes |
August 5, 2019, 10:53 (GMT) |
Merge branch 'soc-2019-openxr' into temp-vr-draw-thread |
Revision 5274c5c by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) August 5, 2019, 10:52 (GMT) |
Merge branch 'master' into soc-2019-openxr |
Revision 31c6db7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 5, 2019, 10:51 (GMT) |
separate unlinked input grouper from inserter |
August 5, 2019, 10:50 (GMT) |
Merge branch 'master' into temp-concurrent-viewport-theme |
Revision 5b8feb0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 5, 2019, 10:49 (GMT) |
simple multivector data structure |
August 5, 2019, 10:13 (GMT) |
Cloth: Added flagging if previous frame was read from cache It might be necessary to move this part to clmd itself instead of the clothObject. |
August 5, 2019, 10:10 (GMT) |
Revert "Restructure versioning code to avoid duplicate iterations. Pre-linking." This reverts commit eae462bc89a59ec24e114ea0012ea6cda0defa0c. The previouse structure was more readable and clear since every function edits the node tree individually. |
Revision 80ce0cd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 5, 2019, 10:10 (GMT) |
join map.lookup and map.lookup_ref |
August 5, 2019, 09:55 (GMT) |
Avoid change to global theme state in draw-manager Changing the global state would obviously cause issues for async execution. This is the simplest solution for a simple problem. Reviewers: fclem, brecht Differential Revision: https://developer.blender.org/D5413 |
Revision d0cdadc by artem ivanov / Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 5, 2019, 09:50 (GMT) |
More vector math operations: Subtract, Cross Product, Reflect |
August 5, 2019, 09:49 (GMT) |
Restructure versioning code to avoid duplicate iterations. Pre-linking. |
Revision db88d6e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 5, 2019, 09:49 (GMT) |
fix auto vectorization when function does not have certain bodies |
August 5, 2019, 09:33 (GMT) |
Cleanup: Use more explicit names. |
August 5, 2019, 09:30 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2019-cycles-procedural |
August 5, 2019, 08:46 (GMT) |
LANPR: Removed "Including" panel. |
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