Revision d51db9a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 15:42 (GMT) |
don't create array ref from single value |
Revision fb034c8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 15:41 (GMT) |
fix dot export after recent changes |
August 2, 2019, 14:53 (GMT) |
Fix studio_vers_buf typo from rebase conflict resolution |
August 2, 2019, 14:41 (GMT) |
Ignore links with unavailable sockets during Cycles graph generation. |
August 2, 2019, 14:39 (GMT) |
Only assign Vector Math outputs if they are linked. |
August 2, 2019, 14:36 (GMT) |
Add Studio Version to Blender splash screen. Added "Studio Version:" to the Blender splash screen. The version string can be specified by passing -DSTUDIO_VERSION=<version_string> to cmake prior to a build. If no version is specified, the "Studio Version:" field will display "not.defined" |
Revision 5176484 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 14:22 (GMT) |
rename UnlinkedInputsHandler to InputInserter |
Revision 71d8ebd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 14:11 (GMT) |
refactor how information about the node tree is stored |
August 2, 2019, 14:07 (GMT) |
Profile Widget: Add shortcuts for moving and deleting This speeds up interaction with the widget significantly. Like other shortcuts in the interface_handlers.c file, these shortcuts are hardcoded, so ideally they would be operators. |
August 2, 2019, 13:46 (GMT) |
Refactor and clean up Vector Math Cycles code. |
August 2, 2019, 13:01 (GMT) |
Cloth: initial steps towards dynamic caching |
August 2, 2019, 12:38 (GMT) |
Update Vector Math tool tips. |
August 2, 2019, 12:36 (GMT) |
Profile Widget RNA: Add array sampling function Added a new function in the profile widget to return multiple samples along the profile at once. Currently limited by the RNA system to 16 samples because the max return array size is 32 and because the return array size cannot be dynamic. |
August 2, 2019, 12:27 (GMT) |
Refactor Math node GPU code. |
August 2, 2019, 12:13 (GMT) |
Use C sign convention in Vector Modulo and fix zero division. |
Revision 375577c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 12:10 (GMT) |
improve file names |
Revision 9231990 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 12:07 (GMT) |
unify mapping names |
August 2, 2019, 12:06 (GMT) |
Refactora and clean up Vector Math GPU code. I don't think editing the GPUNodeStack is a good idea. This should be handled another way. |
Revision 2f3ccb7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 12:00 (GMT) |
move all tree mappings into folder |
August 2, 2019, 11:45 (GMT) |
Keep a single OpenGL/GPU context alive on the drawing thread Avoids expensive context switches. |
|
|
|


Master Commits
MiikaHweb | 2003-2021