Blender Git Commits

Blender Git commits from all branches.

Page: 1202 / 2888

August 2, 2019, 15:42 (GMT)
don't create array ref from single value
August 2, 2019, 15:41 (GMT)
fix dot export after recent changes
August 2, 2019, 14:53 (GMT)
Fix studio_vers_buf typo from rebase conflict resolution

August 2, 2019, 14:41 (GMT)
Ignore links with unavailable sockets during Cycles graph generation.
August 2, 2019, 14:39 (GMT)
Only assign Vector Math outputs if they are linked.
August 2, 2019, 14:36 (GMT)
Add Studio Version to Blender splash screen.

Added "Studio Version:" to the Blender splash screen. The version string can be specified by passing -DSTUDIO_VERSION=<version_string> to cmake prior to a build.

If no version is specified, the "Studio Version:" field will display "not.defined"
August 2, 2019, 14:22 (GMT)
rename UnlinkedInputsHandler to InputInserter
August 2, 2019, 14:11 (GMT)
refactor how information about the node tree is stored
August 2, 2019, 14:07 (GMT)
Profile Widget: Add shortcuts for moving and deleting

This speeds up interaction with the widget significantly.

Like other shortcuts in the interface_handlers.c file, these shortcuts are
hardcoded, so ideally they would be operators.
August 2, 2019, 13:46 (GMT)
Refactor and clean up Vector Math Cycles code.
August 2, 2019, 13:01 (GMT)
Cloth: initial steps towards dynamic caching
August 2, 2019, 12:38 (GMT)
Update Vector Math tool tips.
August 2, 2019, 12:36 (GMT)
Profile Widget RNA: Add array sampling function

Added a new function in the profile widget to return multiple samples
along the profile at once. Currently limited by the RNA system to 16
samples because the max return array size is 32 and because the return
array size cannot be dynamic.
August 2, 2019, 12:27 (GMT)
Refactor Math node GPU code.
August 2, 2019, 12:13 (GMT)
Use C sign convention in Vector Modulo and fix zero division.
August 2, 2019, 12:10 (GMT)
improve file names
August 2, 2019, 12:07 (GMT)
unify mapping names
August 2, 2019, 12:06 (GMT)
Refactora and clean up Vector Math GPU code.

I don't think editing the GPUNodeStack is a good idea. This should be handled another way.
August 2, 2019, 12:00 (GMT)
move all tree mappings into folder
August 2, 2019, 11:45 (GMT)
Keep a single OpenGL/GPU context alive on the drawing thread

Avoids expensive context switches.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021