Revision 0bbf940 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 30, 2019, 07:49 (GMT) |
better timing statistics |
Revision d183496 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 30, 2019, 07:26 (GMT) |
cleanup: pass events instead of particle type |
Revision b6e0a11 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 30, 2019, 07:22 (GMT) |
prepare simulation for optimizations |
Revision a8473ea by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 30, 2019, 07:21 (GMT) |
new emitter for testing |
Revision ffb79ef by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 30, 2019, 07:04 (GMT) |
support printing timings in nanoseconds |
June 30, 2019, 04:44 (GMT) |
Merge branch 'master' into soc-2019-outliner |
June 30, 2019, 04:42 (GMT) |
Outliner: Fix range select when active element is not selected When the active element was not selected and range select was used, it would become selected and the range select would execute. A more intuitive behavior is to simply select the clicked element. Also optimized the outliner_is_element_visible utility function |
June 30, 2019, 03:37 (GMT) |
Outliner: Move selection syncing functions to outliner_sync.c This is just for organization. Also fixes a small error when outliner select/deselect all still synced when selection syncing was disabled. |
June 30, 2019, 02:48 (GMT) |
Outliner: Move sync_select_dirty_flag to new file Adds `outliner_sync.c` for the global rather than storing in Main. |
June 29, 2019, 23:13 (GMT) |
Remove old mask opacity control and property |
June 29, 2019, 22:36 (GMT) |
Fix color fill mask intensity I added this multiplication to fix the pressure sensitivity of my broken wacom pen while testing the paint brush. I should add separate sculpt and paint strength factors. |
Revision 7130eee by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 29, 2019, 19:02 (GMT) |
GPencil: Change poll method for Close stroke operator Must be edit mode and 3D view. |
Revision e7b49aa by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 29, 2019, 19:01 (GMT) |
GPencil: Add F key to close strokes |
Revision b5d4c08 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 29, 2019, 19:01 (GMT) |
GPencil: New parameter to create geometry when set stroke to cyclic In grease pencil is not logic to join without geometry. |
June 29, 2019, 16:05 (GMT) |
Sculpt: Paint mask extract operator [WIP] Currently the operator extracts a triangulated mesh from the mask and applies a solidify modifier. I would like to avoid using a shrinkwrap or duplicating the sculpt to create the external edge loop. I think it should be possible to do something similar to the relax brush to shrink the geometry to fit the external loop within the mask. |
June 29, 2019, 15:35 (GMT) |
Cleanup and variable renaming |
Revision d5bebb3 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 29, 2019, 14:43 (GMT) |
GPencil: New Close Stroke operator This operator allows to close a stoke generating geometry for the closing gap. This is totally different of Cyclic, because this was only a visual closing, but as there wasn't new geometry, you could sculpt or edit and need manual subdivide. |
Revision 5e8f7c4 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 29, 2019, 14:42 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision e9b83d7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 14:19 (GMT) |
cleanup |
Revision d53b5af by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 14:17 (GMT) |
refactor high level simulation code |
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