Revision dc03876 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 14, 2018, 05:44 (GMT) |
Fixed engine compatible panel for camera and speaker data. |
Revision 0b75e68 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 14, 2018, 05:39 (GMT) |
Fixed lanpr field always NULL error. (caused by depsgraph scene copy) |
Revision dee286c by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 13, 2018, 15:30 (GMT) |
Update new vert data if they are shifted |
Revision 5ef6bcd by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 13, 2018, 14:11 (GMT) |
Convert to opti wigg and edge slit to use st coords |
August 13, 2018, 14:04 (GMT) |
cleanups and fix missing rename in alembic exporter |
Revision b0489b9 by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 13, 2018, 13:31 (GMT) |
Convert mult_face_search to use st space for better accuracy |
Revision 7b1875b by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 13, 2018, 12:27 (GMT) |
Make radial insert and exten work in 2d space (better accuracy) |
August 12, 2018, 15:33 (GMT) |
OpenVDB import to padded sparse grids. |
Revision 1ef4dc3 by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 12, 2018, 13:34 (GMT) |
Fix broken normal calculation of flipped faces |
August 12, 2018, 12:54 (GMT) |
added autohide filtering based on filter object vertex positions mesh objects now use their verts and a distance, while empties (or other non-mesh objects) still use the maximum of the object size as radius |
August 12, 2018, 12:48 (GMT) |
Remove the hair modifier. A new object type for hair will be used instead. |
August 12, 2018, 11:59 (GMT) |
Merge branch 'hair_guides' into hair_guides_grooming |
August 12, 2018, 11:52 (GMT) |
Merge branch 'blender2.8' into hair_guides |
Revision 8d399ee by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 12, 2018, 10:30 (GMT) |
Merge branch 'master' into gsoc-2018-many-light-sampling |
August 12, 2018, 10:17 (GMT) |
Merge branch 'hair_guides' into hair_guides_grooming |
August 12, 2018, 10:05 (GMT) |
Merge branch 'tmp_hair_curves' into hair_guides |
Revision 4608e5a by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 12, 2018, 09:59 (GMT) |
Cycles: light_tree_pdf() now accounts for splitting For the MIS calculations we need to be able to calculate the probability to sample a light using the light tree. This did not account for splitting so if splitting was used the probability would be wrong. This has now been fixed. Also, if we are in PATH mode then the splitting threshold is set to zero. |
Revision 2d839a0 by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 12, 2018, 09:57 (GMT) |
Cycles: Removed unused code The simplified GGX code is no longer needed with the new splitting heuristic and has now been removed. |
August 12, 2018, 09:33 (GMT) |
Separate buffer texture for hair index for each vertex. This is needed for allowing variable length hair strands, where the hair index can not simply be calculated from the vertex index based on a fixed-length strand. |
August 12, 2018, 09:14 (GMT) |
Minor bug-fixes and optimizations. * Change most instances of division and modulo with TILE_SIZE to bit shifting. Much more efficient since TILE_SIZE should be a power of 2. * Added intialization for some Mesh members. Previously had motion blur randomly toggle on and off otherwise. * Fixed issue where voxel to tile correspondence is different between external VDBs and internal sparse grids. The fix requires generating a new VDB grid which may be too memory intensive. Better method would be translating grids in place. * Fixed misc OpenVDB to grid conversion issues. |
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