Blender Git Commits

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May 14, 2018, 16:07 (GMT)
Cleanup: Add Comments
May 14, 2018, 14:15 (GMT)
Fix merge error
May 14, 2018, 14:02 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
release/scripts/startup/bl_ui/space_view3d.py
May 14, 2018, 13:22 (GMT)
fix for inflow with subframes/adaptive time steps
May 14, 2018, 13:17 (GMT)
refactored liquid script setup
May 14, 2018, 09:59 (GMT)
UI: Show override mode only for compatible properties
May 14, 2018, 07:33 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 13, 2018, 17:14 (GMT)
Dynamic overrides: Add support to retrieve type of property from rna path.

Also added proper value accessor for booleans, so now
Object.display.show_shadows shall work nicely.
May 13, 2018, 17:14 (GMT)
Fix 'add new dynamic override' func, could store NULL rna path string.

Do not generate the dynamic override data in case a valid RNA path
cannot be built.
May 13, 2018, 17:14 (GMT)
New no-data RNA path sover: add another helper func.

That one is more helpful, allows to directly build the runtime list of
RNA items.
May 13, 2018, 17:14 (GMT)
Fix missing path callback for new Object.display struct.
May 13, 2018, 17:14 (GMT)
Fix issue w/ recent tool name use

Use the context space type, not the workspace.
Broke setting tools for the first time.
May 13, 2018, 17:14 (GMT)
Icons: updated transform icons
May 13, 2018, 17:14 (GMT)
UI: fix popovers not properly working with scroll arrows for long menus.
May 13, 2018, 17:14 (GMT)
Build deps: avoid ffmpeg external crystalhd library dependency.
May 13, 2018, 17:14 (GMT)
Fix typo in previous commit.
May 13, 2018, 17:14 (GMT)
Icons: fix z-sorting

Was depth sorting per mesh.
May 13, 2018, 17:14 (GMT)
Fix/workaround crash when appending workspace in edit mode

Linking/appending in edit mode currently isn't supported. For workspaces it
should probably be, but we can look into supporting this later.

For now gray out buttons in "Add Workspace" menu while in edit mode.
May 13, 2018, 17:14 (GMT)
Fix invisible scroll-bars after file read

Own mistake from 51efeb683451d896.
May 13, 2018, 17:14 (GMT)
Icons: optionally use material color

The RGB node is used if it exists,
this is multiplied by the vertex color.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021