May 6, 2018, 23:08 (GMT) |
BKE: bvhutils: bvhkdop functions were not made to work with zero-leaf trees. Another solution would be to modify BLI_kdopbvh. But let's just avoid creating bvhtrees with zero leaf for now. |
May 6, 2018, 23:08 (GMT) |
BKE: bvhutils: Adds support for bvhtrees from loose edges. |
May 6, 2018, 23:08 (GMT) |
BKE: bvhutils: Adds support for bvhtrees from loose verts. |
Revision a334ba5 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 6, 2018, 15:41 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision b9d8534 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 6, 2018, 13:13 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision a78341f by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 6, 2018, 13:12 (GMT) |
Cleanup: Remove unused and change comments |
Revision 47402dd by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 6, 2018, 11:37 (GMT) |
Color PIcker use list of materials not object materials Now, the list shows all grease pencil materials and not only the materials of the active object. If the material selected is not in the active object material slots, the material is added automatically when draw. |
Revision d10688d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 6, 2018, 10:02 (GMT) |
Cleanup: Rename function |
Revision a1b159d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 6, 2018, 10:00 (GMT) |
Cleanup: Remove unused parameter |
May 6, 2018, 09:54 (GMT) |
Add new modifier callbacks for switching from DerivedMesh. |
May 6, 2018, 09:29 (GMT) |
Merge branch 'blender2.8' into hair_guides |
Revision 8411afa by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 6, 2018, 09:27 (GMT) |
Cleanup: Remove unused variable |
Revision 2eb8779 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 6, 2018, 09:25 (GMT) |
Use Brush material for Fill brush Now the color used is the assigned to the brush and not the active color in material slots. |
Revision 31a371f by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 6, 2018, 08:51 (GMT) |
Fix compiler errors after merge |
Revision 9b4931f by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 6, 2018, 08:35 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/makesdna/DNA_scene_types.h |
May 5, 2018, 22:00 (GMT) |
small openvdb fix happened because of previous merge commit |
May 5, 2018, 21:55 (GMT) |
disable mesh and fluid noise toggle during bake |
May 5, 2018, 21:14 (GMT) |
Merge branch 'master' into fluid-mantaflow |
May 5, 2018, 19:23 (GMT) |
bigger cleanup and added direct manta mesh pointer access |
Revision c061daa by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 5, 2018, 15:17 (GMT) |
Use as Brush Material default slot 1 Use always the first material as default if the brush hasn't assigned a material. Before, the current slot was used as default, but this could create a misunderstanding and make the artist believe he could select the color in properties. |
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