Blender Git Commits

Blender Git commits from all branches.

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May 8, 2018, 09:18 (GMT)
Reshuffle order of panels in Propertes Editor -> Data, so that Datablock vs Layer settings aren't as mixed up
May 8, 2018, 09:05 (GMT)
Fix compiler warning - comment within comment
May 8, 2018, 08:49 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 8, 2018, 07:46 (GMT)
WIP mesh deform
May 8, 2018, 01:59 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm
May 8, 2018, 00:06 (GMT)
added some sanity checks to prevent illegal cache access
May 7, 2018, 23:34 (GMT)
improvement for cache pause/resume functionality

bake now resumes correctly even if current scene is changed in between
May 7, 2018, 17:00 (GMT)
enabled raw mesh pointer normalization
May 7, 2018, 15:29 (GMT)
added pause/resume bake functionality

works for all bake types (data, noise, mesh, particles)
May 7, 2018, 15:28 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 7, 2018, 15:27 (GMT)
minor secondary particle fixes

fixes immediate bake crash and missing tracers
May 7, 2018, 14:36 (GMT)
Fix AA error after draw manager changes

The AA was not working and the stroke was not visible while drawing due some changes in the draw manager.
May 7, 2018, 13:42 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 7, 2018, 10:20 (GMT)
legacy code cleanup

mostly from manta script export (which needs to be refactored later) and from pointcache (which needs to go altogether)
May 7, 2018, 09:59 (GMT)
Cycles: split off particle data gathering into separate function.

The general particle caching "Obtain" functions can be used for any
curve-type data in objects, including the new hair system data.
May 7, 2018, 09:27 (GMT)
improved data save/load setup and added cancel bake operator
May 7, 2018, 08:58 (GMT)
Fix changed signature of applyModifier callback.
May 7, 2018, 08:31 (GMT)
Merge branch 'blender2.8' into hair_guides
May 7, 2018, 07:48 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 6, 2018, 23:08 (GMT)
Transform: snap_object: Make snapDerivedMesh use bvhtrees from loose edges and bvhtrees from loose verts.

Bvhtrees take up a lot of memory space, reusing the common bvhtree of looptris to snap to vertices and edges is a good way to save memory.
Unfortunately we have a worse performance: worsening around 63% in the snap operation and 46% in the creation of bvhtrees.
But since the CPU time of snapping operations (no matter how higth poly the object is) corresponds to less than 0.01% of all CPU time of a blender frame, that change is not really significant.

Snapping operations on a mesh in edit mode have not changed significantly.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021