Revision 46a5818 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 8, 2018, 09:18 (GMT) |
Reshuffle order of panels in Propertes Editor -> Data, so that Datablock vs Layer settings aren't as mixed up |
Revision 2eb0699 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 8, 2018, 09:05 (GMT) |
Fix compiler warning - comment within comment |
Revision de00a05 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 8, 2018, 08:49 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 8, 2018, 07:46 (GMT) |
WIP mesh deform |
May 8, 2018, 01:59 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm |
May 8, 2018, 00:06 (GMT) |
added some sanity checks to prevent illegal cache access |
May 7, 2018, 23:34 (GMT) |
improvement for cache pause/resume functionality bake now resumes correctly even if current scene is changed in between |
May 7, 2018, 17:00 (GMT) |
enabled raw mesh pointer normalization |
May 7, 2018, 15:29 (GMT) |
added pause/resume bake functionality works for all bake types (data, noise, mesh, particles) |
Revision 5bf9aca by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 7, 2018, 15:28 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 7, 2018, 15:27 (GMT) |
minor secondary particle fixes fixes immediate bake crash and missing tracers |
Revision af11366 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 7, 2018, 14:36 (GMT) |
Fix AA error after draw manager changes The AA was not working and the stroke was not visible while drawing due some changes in the draw manager. |
Revision b1accfa by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 7, 2018, 13:42 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 7, 2018, 10:20 (GMT) |
legacy code cleanup mostly from manta script export (which needs to be refactored later) and from pointcache (which needs to go altogether) |
May 7, 2018, 09:59 (GMT) |
Cycles: split off particle data gathering into separate function. The general particle caching "Obtain" functions can be used for any curve-type data in objects, including the new hair system data. |
May 7, 2018, 09:27 (GMT) |
improved data save/load setup and added cancel bake operator |
May 7, 2018, 08:58 (GMT) |
Fix changed signature of applyModifier callback. |
May 7, 2018, 08:31 (GMT) |
Merge branch 'blender2.8' into hair_guides |
Revision 74b338e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 7, 2018, 07:48 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 6, 2018, 23:08 (GMT) |
Transform: snap_object: Make snapDerivedMesh use bvhtrees from loose edges and bvhtrees from loose verts. Bvhtrees take up a lot of memory space, reusing the common bvhtree of looptris to snap to vertices and edges is a good way to save memory. Unfortunately we have a worse performance: worsening around 63% in the snap operation and 46% in the creation of bvhtrees. But since the CPU time of snapping operations (no matter how higth poly the object is) corresponds to less than 0.01% of all CPU time of a blender frame, that change is not really significant. Snapping operations on a mesh in edit mode have not changed significantly. |
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