April 19, 2018, 17:39 (GMT) |
Merge branch 'blender2.8' into topbar |
Revision 63fcb0e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 19, 2018, 17:19 (GMT) |
WIP: Remove palettecolor pointer Still Hue/Saturation and Tint pending. Now both are disabled while found a solution. |
Revision fabfbaf by Gaia Clary April 19, 2018, 16:56 (GMT) |
Merge branch 'master' into collada |
Revision baa84c6 by Gaia Clary April 19, 2018, 16:52 (GMT) |
Feature Collada: Add support for Continuous Acceleration (Fcurve handles) This allows us to create smoother FCurves during importing Collada Animation curves. Possibly this should become an option ionstead of a fixed import feature. |
Revision ccf0fea by Gaia Clary April 19, 2018, 16:49 (GMT) |
Refactor Collada: use BCKeyPoint to construct the exported FCurves Before the handles where taken from the FCurves. But this caused odd behavior when exporting Object hierarhcies with parent_inverse matrices. Then the handles where calculated wrong. Now there wil be no handles for those cases. (we might still consider to optionally generate handles here (to be decided) |
Revision 79cf4cb by Gaia Clary April 19, 2018, 16:47 (GMT) |
Refactor Collada: Moved check for animated curve one level up This avoid to call the curve exporter for every curve, regardless i it is actually exported or not. |
Revision 45584c1 by Gaia Clary April 19, 2018, 16:47 (GMT) |
Refactopr Collada: Changed BCValueMap to contain Values+curve handles This makes it easiuer to later construct the export curves. This may later be removed again in favor of storing the data within the FCurves themself. (I am still somewhat undecided here) |
Revision 6cde60c by Gaia Clary April 19, 2018, 16:38 (GMT) |
Refactor Collada: Changed BCAnimationCurve methods to const methods |
Revision 1adaf73 by Gaia Clary April 19, 2018, 16:37 (GMT) |
Refactor Collada: Added new Class BCKeyPoint |
Revision 969153e by Gaia Clary April 19, 2018, 16:33 (GMT) |
Refactor Collada: Removed unused parameter from method BCAnimationCurve::add_value(const float val, const int frame_index) |
April 19, 2018, 15:20 (GMT) |
Mesh deformation seems to be working |
Revision 036c95a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 19, 2018, 15:13 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/blenloader/intern/versioning_280.c source/blender/editors/space_view3d/view3d_header.c |
Revision 527d9c7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 19, 2018, 15:02 (GMT) |
Fix missing library Palette relink The palette pointer was not relink as expected for Brushes and GP strokes. |
April 19, 2018, 13:25 (GMT) |
Fix typo in #define |
April 19, 2018, 13:22 (GMT) |
Make global areas use properly managed screen-verts and screen-edges * Added functions for ScrAreaMap to avoid code duplication * Fixed loading files without top-bar not adding top-bar at all |
April 19, 2018, 10:46 (GMT) |
Introdicing EditMeshData |
April 19, 2018, 10:46 (GMT) |
Operate on CoW mesh directly, only use DM when not NULL |
April 19, 2018, 10:42 (GMT) |
Add ScrAreaMap struct wrapping screen-areas, -edges and -vertices Global areas will need to use the edge and vertex lists in future too. Once the topbar branch is merged, we can also change bScreen to use this struct, avoiding code duplication. |
April 19, 2018, 09:52 (GMT) |
Don't allow changing area into topbar editor, hide its menu item We probably want to allow Python scripts to check if an area is the topbar or later the status bar. Not sure if that'll work right now, I can't test since global areas are not iterable through BPY at all. Maybe that's fine too ;) |
April 19, 2018, 09:32 (GMT) |
Modifiers: simple deform modifier object mode, DerivedMesh ? Mesh |
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