Revision 2e9580e by Aaron Carlisle / Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
PyAPI: Fix warning about indent |
Revision 0e78b3b by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fix T51810: Add minimal example of usage of translation API for non-official addons. |
Revision 09e5d1b by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Usual i18n/UI messages fixes. Please do not add useless tooltips! We have enough messages to translate already... |
Revision 5909d32 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 20, 2017, 14:59 (GMT) |
allow a bit "cleaner" cut edges when keep distort is not set, else they keep jaggy |
June 20, 2017, 11:33 (GMT) |
Merge branch 'master' of git.blender.org:blender into temp-cryptomatte # Conflicts: # intern/cycles/blender/blender_session.cpp # intern/cycles/blender/blender_sync.cpp # intern/cycles/blender/blender_sync.h |
June 20, 2017, 10:16 (GMT) |
Compositor: Cryptomatte node now has proper eye dropper buttons for adding/removing matte false colors |
June 20, 2017, 09:41 (GMT) |
Cycles: Made AOVs and Cryptomatte passes show up in render outputs |
June 20, 2017, 09:27 (GMT) |
Cryptomatte: Some code style fixes |
June 20, 2017, 09:23 (GMT) |
Compositing: Cryptomatte node now saves/loads correctly with custom number of inputs |
June 20, 2017, 09:22 (GMT) |
Compositor: Cryptomatte node can now have inputs added and removed as necessary |
June 20, 2017, 05:40 (GMT) |
Use id-properties for manipulator type data |
June 19, 2017, 22:39 (GMT) |
small name fix for maxvel variable name did not match variable name that gets deleted |
June 19, 2017, 18:51 (GMT) |
Remove unneeded library |
June 19, 2017, 18:44 (GMT) |
Merge branch '28' into custom-manipulators |
June 19, 2017, 18:13 (GMT) |
Merge branch '28' into custom-manipulators |
June 19, 2017, 17:27 (GMT) |
refactored obstacle velocities |
Revision 1e47f33 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 19, 2017, 15:07 (GMT) |
Undo z-depth manipulation method This method is not enough precise to get clean drawings, so we need to find an alternative solution. |
June 19, 2017, 10:22 (GMT) |
Merge branch '28' into custom-manipulators |
June 19, 2017, 10:18 (GMT) |
Merge branch '28' into custom-manipulators |
Revision 8c31022 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 19, 2017, 08:12 (GMT) |
Cleaun: Add clamp to keep zdepth in valid range |
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