Blender Git Commits

Blender Git commits from all branches.

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April 5, 2017, 13:05 (GMT)
Renamed create_rotation_matrix to create_swapped_rotation_matrix and more:

Also replaced the bool param "to_yup" with "AbcAxisSwapMode mode", so that
it's more explicit that axes are swapped.

Also added unittests for create_swapped_rotation_matrix.
April 5, 2017, 12:59 (GMT)
CMake: Fixed order of bf_alembic in SETUP_BLENDER_SORTED_LIBS

bf_alembic depends on bf_bmesh, and should therefore be above it.
April 5, 2017, 11:43 (GMT)
save and load obstacle velocities (for standalone mode)
April 5, 2017, 10:15 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
April 5, 2017, 10:11 (GMT)
added union in sculpt session for modes. Sculpt fields could use some tidying, but that might be outside the scope of this branch. Swapped out some free patterns with MEM_SAFE_FREE. Swapped a long out for an int, since there's no size difference.
April 5, 2017, 09:41 (GMT)
Remove USE_IMM ifdefs
April 5, 2017, 09:31 (GMT)
Finish of removal of GLU deps

Will commit full removal next
April 5, 2017, 09:08 (GMT)
Merge branch 'blender2.8' into custom-manipulators
April 5, 2017, 06:39 (GMT)
Fix workspace mode syncing

Toggling off a mode didn't correctly update the workspace.
April 5, 2017, 05:22 (GMT)
fix ps->go = false;
April 5, 2017, 05:00 (GMT)
fixed masking bug, & pbvh freeing bug. Still trying to figure out grids...
April 5, 2017, 03:54 (GMT)
initial commit: call the `playanim_window_open` only once

immInit should only be called once per application.
However, immediate mode only works if a GHOST window is created.
But every time you drop a video in the anim player, `GHOST_DisposeWindow` is called and a new window is created next. Forcing destroy and init a new immediate mode context :

This patch changes the order of things. And call `GHOST_SetClientSize` intead `GHOST_CreateSystem`, `GHOST_CreateEventConsumer`, `GHOST_AddEventConsumer` and `playanim_window_open`.
April 5, 2017, 03:16 (GMT)
Support clipping for dial widgets

Apply changes from @Severin's recent commit ebe1b4f1 to dial widgets.
April 5, 2017, 01:43 (GMT)
Merge branch 'blender2.8' into custom-manipulators
April 4, 2017, 19:39 (GMT)
Merge branch 'blender2.8' into transform-manipulators

Conflicts:
intern/gawain/gawain/immediate.h
intern/gawain/src/immediate.c
source/blender/editors/physics/physics_ops.c
source/blender/editors/screen/glutil.c
source/blender/editors/space_view3d/space_view3d.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_ops.c
source/blender/editors/transform/transform_manipulator.c
April 4, 2017, 15:42 (GMT)
FIXUP stupid rotation mode y=up bug
April 4, 2017, 15:06 (GMT)
Alembic import: fixed crash on more complex model

There was a problem with parent-child relations not getting set up
correctly when an Alembic object was both the transform for a mesh object
and the parent of other mesh objects.
April 4, 2017, 15:06 (GMT)
Alembic: comment typo/error fixes
April 4, 2017, 15:06 (GMT)
install_deps: removed leftover compile_HDF5 command

It was a leftover from when Alembic with HDF5 was still officially
supported.
April 4, 2017, 14:13 (GMT)
Some more cleanup, get rid of hack to protect against NULL RNA pointerprops.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021