May 19, 2021, 08:15 (GMT) |
Cycles X: Make shadow catcher approximation more explicit Only affects internal API, the user level stays unchanged. Just replacing some implicit decisions in a generic code path with something what is more explicit. |
May 19, 2021, 08:15 (GMT) |
Cycles X: Move actual pass type logic outside of pass accessor Keeps the accessor free from tricky logic, allowing to make more comprehensive decisions based on various scene settings. Differential Revision: https://developer.blender.org/D11293 |
May 19, 2021, 05:26 (GMT) |
* Fix bug with symmetrize creating non-manifold geometry. * Fix bug in pbvh face create |
May 19, 2021, 05:24 (GMT) |
Merge branch 'master' into cycles_texture_cache |
May 18, 2021, 21:58 (GMT) |
Add TODO to improve is_render_registered |
May 18, 2021, 21:53 (GMT) |
Add TODO for get_area_of_interest parameter overloading |
May 18, 2021, 21:52 (GMT) |
Add TODO to remove execute_work workaround. |
May 18, 2021, 21:47 (GMT) |
USD import: convert from nits on by default. Enabling the Convert Light Units from Nits option by default. |
May 18, 2021, 21:32 (GMT) |
Use mutex lock instead of atomics |
May 18, 2021, 21:12 (GMT) |
Add TODO to implement MemoryBuffer get_size() |
May 18, 2021, 20:31 (GMT) |
Cycles: Writing texture cache stats through VLOG not std::cout. |
May 18, 2021, 19:52 (GMT) |
USD import: format fixes. |
May 18, 2021, 19:42 (GMT) |
Merging latest from branch nv-usd-importer. |
May 18, 2021, 18:41 (GMT) |
USD import: creater readers for untyped prims. Added code to handle less common case where the USD prim has no type specified (seen in some legacy USDs). We still want to import such prims in order to access their descendents. |
May 18, 2021, 17:14 (GMT) |
Add support for float2, float3, color, and instance columns |
May 18, 2021, 16:48 (GMT) |
Bulk commit of current override recursive resync. Mostly to get test builds for artists, code seems to be working, but final commit will need to be split, and there is some cleanup to be done first anyway. |
May 18, 2021, 15:49 (GMT) |
Merge branch 'master' into greasepencil-object |
May 18, 2021, 15:20 (GMT) |
Merge branch 'master' into temp-spreadsheet-row-filter |
May 18, 2021, 15:08 (GMT) |
Cycles X: Implement early cancel in GPU rendering Allow the GPU rendering to stop rendering before all scheduled paths has been terminated. This significantly lowers latency of the viewport navigation. With some files from the Sprites Fright project the time spend in the `PathTrace::cancel()` is reduced from 0.6 to below 0.01 sec. Differential Revision: https://developer.blender.org/D11286 |
May 18, 2021, 14:39 (GMT) |
Fix T88362: Lineart countour rendering error |
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