Blender Git Commits

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February 11, 2021, 15:42 (GMT)
Merge branch 'master' into cycles_procedural_api
February 11, 2021, 15:29 (GMT)
GPencil: Import SVG - Include layer name using breadcrumb of groups

Now the groups are saved to generate the parent group as layer name.

Also, clang format applied.
February 11, 2021, 15:04 (GMT)
Merge branch 'master' into temp-gpencil-io
February 11, 2021, 13:36 (GMT)
Merge branch 'master' into temp-lineart-contained
February 11, 2021, 03:13 (GMT)
EEVEE: Depth of Field: Improves jittered camera sampling pattern

Jittered camera now uses an hexaweb sampling pattern that covers the
bokeh area better and faster than previous pseudo random solution.

The downside is that we need to change the sample count based on the
number of rings to fill. We increase the number of samples just to fill
the largest ring.
February 10, 2021, 23:10 (GMT)
USD Import: Visible Prims Only flag.

Added new option to prune primitives by visibility.
If this option is enabled, invisible prims will
be excluded from the traversal. This only applies
to prims with a non-animating visibility attribute.
Prims with animating visibility will always be imported.
February 10, 2021, 20:53 (GMT)
EEVEE: Depth of Field: Improves denoise filter

This improve spatial stability by only clamping down pixels that
are too bright (fixing the issue of bright pixels inflating).

Also use the full 3x3 region to avoid cross shape patterns.
February 10, 2021, 20:09 (GMT)
Cleanup: Clang format
February 10, 2021, 20:08 (GMT)
Merge branch 'master' into sculpt-dev
February 10, 2021, 19:40 (GMT)
EEVEE: Lightcache: Change cubemap roughness mapping

This changes the roughness mapping to better utilize the mip chain resolution.
This improves glossy reflections with small roughness.

Lightcache version bumped because old data does not have the same roughness
mapping and cannot be used.
February 10, 2021, 19:08 (GMT)
Merge branch 'master' into temp-gpencil-bezier-v2
February 10, 2021, 17:04 (GMT)
Merge branch 'master' into sculpt-dev
February 10, 2021, 16:02 (GMT)
EEVEE: Better fit of BTDF LUT

This simplify the BTDF retreival removing the manual clean cut at
low roughness.

This maximize the precision of the LUT by scalling the sides by the
critical angle.

Also touched the ior > 1.0 approximation to be smoother.
February 10, 2021, 14:49 (GMT)
Merge branch 'master' into greasepencil-object
February 10, 2021, 14:44 (GMT)
GPencil: Add compiler flags for new libraries

This makes the code compilable when the libraries are disabled.
February 10, 2021, 14:12 (GMT)
GPencil: Add python flags for new Haru and Pugixml libraries

February 10, 2021, 12:00 (GMT)
Merge branch 'master' into temp-gpencil-io
February 10, 2021, 04:09 (GMT)
EEVEE: Improve / fix GGX LUTs

This modifies the principled BSDF and the Glass BSDF which now
have better fit to multiscatter GGX.

Code to generate the LUT have been updated and can run at runtime.

The refraction LUT has been changed to have the critical angle always
centered around one pixel so that interpolation can be mitigated.

Offline LUT data will be updated in another commit.
February 10, 2021, 00:45 (GMT)
Merge branch 'master' into sculpt-dev
February 9, 2021, 23:44 (GMT)
WIP: sculpt curves
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021