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November 20, 2020, 12:49 (GMT)
Cleanup: Use helper classes to deduplicate logic, consistent naming

Also renamed the "Asset Tags" panel to "Tags" (redundancy).
November 20, 2020, 12:06 (GMT)
Support editing asset tags in the "Current File" repository

Show buttons for adding and removing asset tags in the Asset Browser sidebar.

Also adds some utility Python files that we will need further I think,
especially once we want to add Python APIs for the Asset Browser for asset
management systems.
November 20, 2020, 11:31 (GMT)
Reintroduce single-channel filter for completeness.
November 20, 2020, 11:10 (GMT)
Improve error messages & levels
November 20, 2020, 11:06 (GMT)
Fix T82762: linked but unavailable output handled incorrectly
November 20, 2020, 10:50 (GMT)
Fix T82773: node with unavailable output is handled incorrectly
November 20, 2020, 09:35 (GMT)
Remove commented-out code; correct spelling.
November 20, 2020, 00:26 (GMT)
Show UIList with asset tags in Asset Browser sidebar

Tags can still only be edited from Python. Operators and buttons still have to
be added.
Also, tags aren't read for other files yet, so the tag list is only shown for
the "Current File".
November 19, 2020, 23:32 (GMT)
Support getting data about active file/asset from BPY

Adds a label to the sidebar showing the name of the active file.
November 19, 2020, 23:05 (GMT)
Geometry Nodes: Rename category Scattering to Point and sort

The Geometry category should come before Input.
November 19, 2020, 22:16 (GMT)
GPencil: Support for PDF export

November 19, 2020, 22:13 (GMT)
Geometry Nodes: Hide unsupported attribute types and domains

The random attribute node currently doesn't support every attribute
domain or data type. With a bit of boilerplate code we can remove these
unsupported enum items from the UI for now, and also get a system to
remove unsupported items from the UI in the future. If all attribute
creation nodes end up always supporting all attibute types and domains,
this can be removed.
November 19, 2020, 20:21 (GMT)
Geometry Nodes: Expose the active modifier to the UI

This exposes the operator to set the active modifier as the type icon
in the header of the modifier panels. Tweaks to the widget drawing
code were necessary to use the red alert for non-emboss operator
buttons. Then, the panel for the active modifier gets a border around it
(which currently uses the property search theme color), requiring
an "active property" field in the PanelType struct.
November 19, 2020, 19:47 (GMT)
Geometry Nodes: Add an operator to set the active modifer

Also make new modifiers active, and properly set the active
state when duplicating a modifier.
November 19, 2020, 19:44 (GMT)
Geometry Nodes: Disallow editing and animating modifier active property

There will be an operator to access this property instead, which provides
a better name and tooltip to expose in the UI, and makes it more clear
that the property is dependent on the other modifiers.
November 19, 2020, 19:35 (GMT)
Geometry Nodes: Add the concept of an active modifier

This commit adds functions to set and get the object's active
modifier, which is stored as a flag in the ModifierData struct,
similar to constraints. This will be used to set the context in
the node editor. There are no visible changes in this commit.
November 19, 2020, 19:02 (GMT)
GPencil: Prepare structure for PDF export

This commit is only to define the different elements.
November 19, 2020, 18:53 (GMT)
Merge branch 'master' into asset-browser
November 19, 2020, 16:41 (GMT)
Cleanup: use struct instead of class
November 19, 2020, 16:38 (GMT)
Merge branch 'master' into geometry-nodes
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021