March 4, 2020, 15:37 (GMT) |
Merge branch 'master' into greasepencil-object |
March 4, 2020, 15:06 (GMT) |
GPencil: Fix sbuffer rendering twice when using onion skinning |
March 4, 2020, 15:06 (GMT) |
GPencil: Fix occlusion bug when using multiple material |
March 4, 2020, 13:43 (GMT) |
Use new idtype callbacks in id_lib code. As before, it falls back to old code currently when no IDType is found. New IDTypeInfo is only defined for Object so far. |
March 4, 2020, 11:39 (GMT) |
Update Object IDTypeInfo with new callbacks. Also add/improve flags for IDTypeInfo. |
March 4, 2020, 11:08 (GMT) |
Merge branch 'master' into idtype-refactor |
March 4, 2020, 11:08 (GMT) |
Merge remote-tracking branch 'origin/idtype-refactor' into idtype-refactor |
March 4, 2020, 11:04 (GMT) |
GPencil: Cleanup - avoid the term old when storing/restoring context variables |
March 4, 2020, 10:07 (GMT) |
Merge branch 'master' into greasepencil-object |
March 3, 2020, 18:38 (GMT) |
GPencil: In Vertex Paint mode, Solid Vertex must be set always In Vertex Paint mode, the Solid shading must be always Vertex |
March 3, 2020, 18:31 (GMT) |
GPencil: Set Solid mode to Material in 2D template |
March 3, 2020, 18:19 (GMT) |
IDTypeInfo: add remaining needed callbacks. Those are the one I can think about as mandatory for now... |
March 3, 2020, 18:06 (GMT) |
Merge branch 'master' into greasepencil-object |
March 3, 2020, 18:04 (GMT) |
GPencil: Disable VFX in Material shding mode The VFX must be visible only in Render mode, as Lights. |
March 3, 2020, 17:57 (GMT) |
Fix dummy typo. |
March 3, 2020, 17:54 (GMT) |
Merge branch 'master' into idtype-refactor |
March 3, 2020, 17:47 (GMT) |
Merge branch 'master' into new-object-types |
March 3, 2020, 17:38 (GMT) |
Support mirroring the VR view in regular 3D Views Adds a per 3D View option to mirror the 3D session view. When enabled, the viewport (continuously) renders using the same location and rotation as the 3D view. While navigation is disabled then, other interactions are working, so you can select and edit data as usual. To be precise, we use the pose of the centroid, not the ones used by the eyes. Extra attention was put into forbidding viewport navigation while the VR mirror runs (it overrides the current viewpoint anyway). Tried to make this a generic feature. There may still be some navigation operators that are not covered. So using them while the mirror runs will have an affect on what you see once you end the session or mirroring. Quadview is preserved, only the un-locked view shows the mirror then. All of this is runtime data, no state changes should end up being read from saved files. |
March 3, 2020, 17:15 (GMT) |
Cleanup from review. |
March 3, 2020, 16:35 (GMT) |
Workbench: Refactor: Antialiasing |
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