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March 4, 2020, 15:37 (GMT)
Merge branch 'master' into greasepencil-object
March 4, 2020, 15:06 (GMT)
GPencil: Fix sbuffer rendering twice when using onion skinning
March 4, 2020, 15:06 (GMT)
GPencil: Fix occlusion bug when using multiple material
March 4, 2020, 13:43 (GMT)
Use new idtype callbacks in id_lib code.

As before, it falls back to old code currently when no IDType is found.

New IDTypeInfo is only defined for Object so far.
March 4, 2020, 11:39 (GMT)
Update Object IDTypeInfo with new callbacks.

Also add/improve flags for IDTypeInfo.
March 4, 2020, 11:08 (GMT)
Merge branch 'master' into idtype-refactor
March 4, 2020, 11:08 (GMT)
Merge remote-tracking branch 'origin/idtype-refactor' into idtype-refactor
March 4, 2020, 11:04 (GMT)
GPencil: Cleanup - avoid the term old when storing/restoring context variables
March 4, 2020, 10:07 (GMT)
Merge branch 'master' into greasepencil-object
March 3, 2020, 18:38 (GMT)
GPencil: In Vertex Paint mode, Solid Vertex must be set always

In Vertex Paint mode, the Solid shading must be always Vertex
March 3, 2020, 18:31 (GMT)
GPencil: Set Solid mode to Material in 2D template
March 3, 2020, 18:19 (GMT)
IDTypeInfo: add remaining needed callbacks.

Those are the one I can think about as mandatory for now...
March 3, 2020, 18:06 (GMT)
Merge branch 'master' into greasepencil-object
March 3, 2020, 18:04 (GMT)
GPencil: Disable VFX in Material shding mode

The VFX must be visible only in Render mode, as Lights.
March 3, 2020, 17:57 (GMT)
Fix dummy typo.
March 3, 2020, 17:54 (GMT)
Merge branch 'master' into idtype-refactor
March 3, 2020, 17:47 (GMT)
Merge branch 'master' into new-object-types
March 3, 2020, 17:38 (GMT)
Support mirroring the VR view in regular 3D Views

Adds a per 3D View option to mirror the 3D session view. When enabled,
the viewport (continuously) renders using the same location and rotation
as the 3D view. While navigation is disabled then, other interactions
are working, so you can select and edit data as usual.
To be precise, we use the pose of the centroid, not the ones used by the
eyes.

Extra attention was put into forbidding viewport navigation while the VR
mirror runs (it overrides the current viewpoint anyway). Tried to make
this a generic feature. There may still be some navigation operators
that are not covered. So using them while the mirror runs will have an
affect on what you see once you end the session or mirroring.

Quadview is preserved, only the un-locked view shows the mirror then.
All of this is runtime data, no state changes should end up being read
from saved files.
March 3, 2020, 17:15 (GMT)
Cleanup from review.
March 3, 2020, 16:35 (GMT)
Workbench: Refactor: Antialiasing
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021