Revision 129d9f7 by Bastien Montagne September 22, 2020, 08:33 (GMT) |
Cleanup in style from previous commit. Forgot that arc land also did the pus ot originh. |
September 22, 2020, 08:30 (GMT) |
Fix T80859: Thread safe pixeldata concersion from float to uchar and v.v. I created a bugreport T80859 earlier. The problem is in the file source/blender/editors/sculpt_paint/paint_image_proj.c (line numbers against commit d376aea61) at the lines 5309 and 5320 the functions `IMB_rect_from_float(...)` and `IMB_float_from_rect(...)` are called from threaded code on a shared ibuf. However, ps->reproject_ibuf is shared between threads, so this is not thread-safe. This is a race condition and leads to wrong output when projecting float data onto a uchar texture or vice versa on a multithreaded system. The checks on line 5308 and 5319 are already a race condition. I created this patch which fixes the problem , but I'm not sure if I'm overlooking something. This makes sure reproject_ibuf contains the correct formats *before* the threadpool is started. I replaced the original location of the conversions with BLI_asserts(). That may be overkill? Reviewed By: #sculpt_paint_texture, mont29 Maniphest Tasks: T80859 Differential Revision: https://developer.blender.org/D8936 |
Revision af7378b by Philipp Oeser September 22, 2020, 08:22 (GMT) |
Fix T81013: Weight Paint Overlay XRay fails with clipping When introduced in rB1ca1744c29e2, the Weight Paint Overlay XRay's corresponding depth pass was not considering clipping planes. Maniphest Tasks: T81013 Differential Revision: https://developer.blender.org/D8970 |
Revision b67c90a by Jacques Lucke September 22, 2020, 08:08 (GMT) |
Cleanup: reduce variable scopes |
Revision d037ac3 by Philipp Oeser September 22, 2020, 07:48 (GMT) |
Fix T80996: Weight Proximity modifier: crash going to editmode on a target in certain situations Regression from rBdeaff945d0b96. mesh_ensure_looptri_data would overflow. Crash would only happen if a Data Transfer modifier (transferring UVs) follows, so exact reason for this is not yet entirely clear. Also there are edit-mode versions of the following BVH lookup functions so it could be avoided (since this is a expensive operation), marking as TODO. Similar fix as - rB0945a79ed1eafae444d3021a5912cb39801a7209 - rB56d7e39b92997768b3db8ce2dbc262f869994145 Reviewers: mont29, campbellbarton Maniphest Tasks: T80996 Differential Revision: https://developer.blender.org/D8973 |
Revision 3cbc5dd by Campbell Barton September 22, 2020, 05:54 (GMT) |
Object: check for negative index access with duplicator reading UV's |
Revision a9dceed by Campbell Barton September 22, 2020, 05:16 (GMT) |
Cleanup: comments, spelling |
Revision b2782f7 by Hans Goudey September 22, 2020, 02:46 (GMT) |
Fix warning building without potrace The library is no longer in extern, so it isn't necessary to include it here. |
Revision 4e667ec by Hans Goudey September 22, 2020, 00:19 (GMT) |
UI: Add curve geometry start and end panel The placement of the start and end factor and mapping settings for curves has been quite misleading for a long time. They were in the "Bevel" subpanel, but they aren't related to bevel because they affect curves with only extrusion and no bevel. This commit moves these properties to their own subpanel, labeled "Start & End Mapping". Differential Revision: https://developer.blender.org/D8910 |
September 21, 2020, 19:29 (GMT) |
Weld Modifier: Performance improvement This commit contains the Performance improvement, that was originally proposed in D8966. It improves the performance of the Weld Modifier by a lot. It had a loop with execution time O(N^2) which is now O(N*log(N)) at a bare maximum. |
Revision 6a9e9be by Hans Goudey September 21, 2020, 18:21 (GMT) |
Cleanup: Reduce indentation by returning early Checking for NULL icons or draw info can remove some indentation later in the funcitons, making the code more readable. |
Revision 4d62bb8 by Antonio Vazquez September 21, 2020, 18:03 (GMT) |
GPencil: New Trace images using Potrace This patch adds a new operator to convert a black and white image into grease pencil strokes. If the image is not B/W, an internal conversion is done. This is the first operator using Potrace, but we expect to add more features in next Blender versions. Reviewed By: HooglyBoogly Maniphest Tasks: T79877 Differential Revision: https://developer.blender.org/D8951 |
Revision d93db4f by Hans Goudey September 21, 2020, 17:14 (GMT) |
Cleanup: Declare variables where initialized |
Revision e5a5721 by Sebastian Parborg September 21, 2020, 14:09 (GMT) |
Fix T80899: Crash on editing multiple UVs of multiple different objects at the same time The issue was two fold. First something sets the loop element tag and doesn't clear it before the UV code in question tries to use the tags. Added a sanity clear to make sure that it operates on a clean tag state. The next one was that the UV maps in question had quite a few points that had zero length UV loop edges. This would lead to division by zero. Reviewed By: Jeroen Bakker, Brecht Differential Revision: https://developer.blender.org/D8967 |
Revision 9d3550d by Bastien Montagne September 21, 2020, 13:18 (GMT) |
Various fixes in UI messages. Along some other typos in comments or variable names. |
Revision a34e7c3 by Julian Eisel September 21, 2020, 13:03 (GMT) |
Cleanup (UI): Early-exit rather than having a big-ish conditional body It's generally considered a better codestyle to check conditions early and exit early when they are not met, over having most logic of a function within a big `if`-block. Otherwise people have to go over the entire block to see if there's possibly an `else` somewhere, or any followup logic. |
Revision 7883ccd by Julian Eisel September 21, 2020, 13:01 (GMT) |
Fix T80854: Search buttons fail in Adjust Last Operation Panel There's the old and ugly hack where the `uiBut.poin` points to the button itself. When reallocating the button we have to update that pointer of course. |
Revision 87d2ac9 by Bastien Montagne September 21, 2020, 12:43 (GMT) |
Cleanup: move some paint helpers to ED_ 'namespace'. Those two functions had `BKE_` prefix, were defined in BKE headers, but implemented in ED code, yuck. Moved everything to ED area for now, since those do not look fondamental enough to belong to BKE, and none of their usages requires it currently. |
Revision 82aa300 by Bastien Montagne September 21, 2020, 12:24 (GMT) |
Fix T79373: Forbid painting on linked image from 3DView. As noted by @lichtwerk (thanks), one can have a local object and/or material using a linked image data-block, this case needs some different handling to prevent painting on such linked image. For now, tweak `BKE_paint_proj_mesh_data_check` (eeeek, that name prefix!) to consider paintslots with linked image as 'non-existing'. |
Revision 1547522 by Bastien Montagne September 21, 2020, 11:54 (GMT) |
Add missing new liboverride option to py-defined collections props doc. |
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