Revision 976b070 by Campbell Barton September 10, 2020, 06:20 (GMT) |
Fix T71012: Cycles baking crash with locked-UI & background-mode |
Revision d2d3ab0 by Aaron Carlisle September 10, 2020, 01:15 (GMT) |
UI: Use split layout for world mist settings Differential Revision: https://developer.blender.org/D7548 |
Revision af843be by Aaron Carlisle September 10, 2020, 00:00 (GMT) |
UI: Outliner: Change Sequence Display Mode This commit renames the Sequence Display Mode to Video Sequencer. THis matches the editor name in the editor list. This commit also adjusts the tooltip because the data show in this dispay mode is not strickly speaking "data-blocks". Ref D7716 |
Revision 4e3cb95 by Aaron Carlisle September 9, 2020, 23:50 (GMT) |
UI: Add Missing UV Unwrap Operators to UV Editor This commit also changes the U shortcut to open the unwrap menu instead of the Unwrap operator. The unwrap operator can now be accessed by pressing U twice. Note, these operators use the 3D Viewports selection and not the UV Editor selection. In the future the operators should unwrap based on the selection within that editor. Fixes T80600 Differential Revision: https://developer.blender.org/D8834 |
Revision 5badf16 by Campbell Barton September 9, 2020, 23:45 (GMT) |
Cleanup: spelling |
Revision 0721fbb by Philipp Oeser September 9, 2020, 20:10 (GMT) |
Fix for failing constraints test Caused by own rB6dc7266cf1f4. When overriding context for constraint operators (such as in constraint tests), it could happen that context "active_pose_bone" is set, but "pose_bone" isnt. Now check for both in ED_object_pose_constraint_list. |
Revision d61d210 by Sebastián Barschkis September 9, 2020, 20:02 (GMT) |
Fluid: Fix for GSoC display controls project Load all grids when the grid display option is turned on. Otherwise, the grid from the viewport display options might not have been loaded from the cache. |
Revision 92fc32e by Clément Foucault September 9, 2020, 17:32 (GMT) |
UI: Fix Icon drawing on MacOS It seems that using a vertex shader using both `gl_InstanceID` and `gl_VertexID` is causing some issues on MacOS + Intel Iris. Regression introduced by rB052538edc1fba109d3427471047611888ed13bea |
Revision c6e4d92 by Dalai Felinto September 9, 2020, 17:19 (GMT) |
Cleanup: Remove warning re: const qualifier discarded Warning introduced on a5db981b0ea044313239c3cc2ee92d. |
Revision 63916f5 by Jacques Lucke September 9, 2020, 16:41 (GMT) |
Cleanup: reduce variable scope |
Revision 0cff2c9 by Julian Eisel September 9, 2020, 15:56 (GMT) |
Fix T80590: Popups clipped by status-bar and top-bar The drawing of popus should be done with the window's default viewport and scissor. Previous functions may change these, so they should be explicitly reset. |
Revision 370d6e5 by Brecht Van Lommel September 9, 2020, 15:01 (GMT) |
Geometry: add Attributes panel for PointCloud and Hair There is a list of attributes, along with operators to add and remove attributes. For adding, there are a few standard attributes that can be added quickly, as well as a popup to create a custom attribute. Ref T76659 Differential Revision: https://developer.blender.org/D8636 |
Revision a1397a3 by Brecht Van Lommel September 9, 2020, 15:01 (GMT) |
Geometry: use generic attributes for Hair and Point Clouds Instead of custom data layer with special types, using general Vector and Float attributes. Ref T76659 Differential Revision: https://developer.blender.org/D8635 |
Revision 565510b by Brecht Van Lommel September 9, 2020, 15:01 (GMT) |
Geometry: add .attributes in the Python API for Mesh, Hair and Point Cloud This puts all generic float/int/vector/color/string geometry attributes in a new .attributes property. For meshes it provides a more general API for existing attributes, for point clouds attributes will be used as an essential part of particle nodes. This patch was implemented by @lichtwerk, with further changes by me. It's still a work in progress, but posting here to show what is going on and for early feedback. Ref T76659 Differential Revision: https://developer.blender.org/D8200 |
Revision a5db981 by Dalai Felinto September 9, 2020, 14:58 (GMT) |
Fix T76346: Moving objects in outliner doesn't update local collections The fix involves going over ALL the possible combinations of viewlayers and viewports and re-sync. I tested this with multiple windows, multiple scenes and multiple viewlayers. Since (for now?) the operation of syncing the local layer collections is not too expensive, this is not so bad. In theory we could improve this by checking if the collection the object was moved to and from is in the scene before iterating over it. I don't think it is worthy though. Thanks Arun Parolikkal for the initial attempt on D8342. Final patch reviewed by Brecht Van Lommel. |
Revision f8aad78 by Jacques Lucke September 9, 2020, 14:36 (GMT) |
Cleanup: reduce variable scopes |
Revision 42e3eb8 by Jeroen Bakker September 9, 2020, 14:34 (GMT) |
Fix T79038: Blender freezes on vertex paint on linked mesh data This change promotes the work-a-round to the current solution. There are options to solve this better, but needs more design. |
Revision 0432740 by Sebastian Parborg September 9, 2020, 14:19 (GMT) |
Add nullptr checks in the depsgraph physics relation builder Without these check ASAN complains about null pointer member access. Reviewed By: Sergey Differential Revision: https://developer.blender.org/D8847 |
Revision fe8509a by Sebastian Parborg September 9, 2020, 14:19 (GMT) |
Fix uvsculpt null pointer reference in paint.c ASAN reported null pointer access when going into edit mode on the default cube. Check in uvculpt has been initialized before trying to use it. |
Revision 8bead3d by Sebastian Parborg September 9, 2020, 14:19 (GMT) |
Fix material null pointer reference in buttons_context.c ASAN reported null pointer access when converting a mesh to curves. Check if the material is a null pointer before trying to use it. |
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