Blender Git Commits
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Revision 38984b5 by Sybren A. Stüvel / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
Alembic: improved import/export of mesh normals This commit implements the change in behaviour described in T71246. In short: For export, per mesh: - Custom loop normals are defined ? loop normals are exported. - One or more polys are marked flat ? loop normals are exported. - Otherwise, no normals are exported. For import, when the Alembic mesh contains: - loop normals (kFacevaryingScope) ? use as custom loop normals, and enble Auto Smooth to have Blender actually use them. - vertex normals (kVertexScope or kVaryingScope) ? convert to loop normals, and handle as above. - no normals ? mark mesh as smooth. - unsupported normal types (kConstantScope, kUniformScope, kUnknownScope) ? handle as 'no normals'. This also fixes T71130: Alembic split normal export issue Previously the mesh flag `ME_AUTOSMOOTH` was used in conjunction with the poly flag `ME_SMOOTH` to determine whether loop normals or vertex normals were exported. This behaviour was hard to predict for artists, and hard to describe in the manual. Instead, Blender now only exports loop normals, computing them if necessary. This way, the mesh in Alembic should always have the same loop normals as in Blender. Maniphest Tasks: T71130 Differential Revision: https://developer.blender.org/D6197 |
Revision 8486a47 by Alexander Gavrilov / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
Mathutils: expose the utility to find the closest point of a triangle. This computation is complex and useful enough to expose the existing C math utility used by BVH nearest to Python. Otherwise this requires the use of intersect_point_tri and multiple intersect_point_line calls with some added vector math. Differential Revision: https://developer.blender.org/D6200 |
Revision 0a554f9 by Lukas Stockner / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
Fix T71250: ID user decrement error with ID properties in ViewLayer Credit for the original patch goes to @scorpion81. |
Revision 56a693b by Robert Guetzkow / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
Correct naming of cryptomatte output sockets on the render layers node The cryptomatte sockets were incorrectly numbered using a step size of two. While the increment by two is necessary to get the correct number of render passes, they should be numbered consecutively matching the socket names of the cryptomatte node. Reviewed By: lukasstockner97 Differential Revision: https://developer.blender.org/D6185 |
November 11, 2019, 17:05 (GMT) |
UI: Rewrite stacked full-screen logic, fixing issues To recreate the main issue: * Set render and file browser to show in full-screen in the preferences * Default scene, press F12 in 3D View * Press Alt+S to save the image * Escape the file browser * Escape the image editor The former 3D View would now show the image editor. This is a common use-case that should work. Full-screen code is a hassle to get to work as expected. There are reports from 2.5, I did lots of work years ago to get these kind of use-cases to work fine. But apparently I broke this one with a fix for another common use-case in March (0a28bb14222c). This now stores hints in the space, rather than the area, which should make things much more controlable and hopefully help us fix issues like this. Here are a few references describing further common issues (all should work fine now): 0a28bb14222c, e61588c5a544, T19296 Checked over this with Bastien, we agreed that at some point we should do a big rewrite of all of this, for now this is acceptable. |
Revision 193d009 by Sergey Sharybin / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
Masking: Cleanup, naming of mask layer |
Revision 4831a7c by Sergey Sharybin / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
Masking: Cleanup, indentation level |
Revision 7c65b07 by Sergey Sharybin / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
Nasking: Toggle cyclic on Ctrl-Click on initial vertex This change replaces old behavior when spline was toggled as cyclic on double-click. Doing so was tricky on a tablet and is rather non-intuitive in general. Differential Revision: https://developer.blender.org/D6162 |
November 11, 2019, 17:05 (GMT) |
Solidify Modifier: support non-manifold input This adds a new mode to solidify to support non-manifold geometry with edges using 3 or more faces as input, resulting in a manifold mesh. Since the differences between these methods don't translate well into short terms, they're named "Simple" and "Complex" in the UI. This also adds clamp with respect to angles to the existing solidify modifier calculation. |
Revision e882f1e by Sergey Sharybin / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
Masking: Cleanup, limit variable scope |
Revision 5c83d63 by Alessio Monti di Sopra / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
VSE: add a Set frame range to Strips operator Add operator that sets the frame range, with an option to choose the regular or the preview one, around the selected strips. Reviewed By: ISS Differential Revision: https://developer.blender.org/D6078 |
Revision acad16c by Alessio Monti di Sopra / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
UI: Fix preview frame range drawing in sequencer and driver editors Draw preview range overlay in the video sequencer in the same way as in the other animation editors Add color control in the theme. Prevent overlay to be drawn in the driver editor. Reviewed By: ISS Differential Revision: https://developer.blender.org/D6074 |
November 11, 2019, 17:05 (GMT) |
Windows: Replace deprecated SHGetFolderPathW No functional change. Differential Revision: https://developer.blender.org/D6172 |
Revision edbf4e7 by Sebastian Parborg / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
Fix python error when trying to delete presets In some cases the default data paths for blender does not exist. For example on windows when using the portable install. This would lead to errors when trying to lookup default paths in is_path_builtin. Now we handle cases like this gracefully. |
Revision ef12d3f by Harley Acheson / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
UI: Disk to Disc Spelling Change Identifiers for icons representing optical drives should use 'disc', not 'disk'. Differential Revision: https://developer.blender.org/D6166 Reviewed by Julian Eisel |
Revision 0c4c79c by Campbell Barton / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
November 11, 2019, 17:05 (GMT) |
make.bat: Warn user about missing svn.exe |
Revision 6907a98 by Campbell Barton / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge) November 11, 2019, 17:05 (GMT) |
Cleanup: correct logical error in last commit Worked because: -INT_MIN == INT_MIN |
November 11, 2019, 17:05 (GMT) |
UI: Only show render result in image editors in view mode Previously, with the render display mode set to "Image Editor", we'd use any image editor that doesn't already show a (non-render-result) image, even if they weren't set to view mode (but UV, paint or mask mode). It could be confusing or annoying when using an Image Editor for a purpose that the mode wasn't created for. Note that with the introduction of a UV sub-Editor, the old behavor was even more confusing. Changing a UV Editor to show the render result was weird. |
November 11, 2019, 17:05 (GMT) |
Transform: Add option to exclude back facing geometry from snapping Add new `Backface Culling` option to the snapping properties. This option has nothing to do with the view3d display or the workbench `Backface Culling` option. Limitation: - In edit mode, this option only affects snap to faces. Maniphest Tasks: T71217 Differential Revision: https://developer.blender.org/D6155 |