May 21, 2021, 00:59 (GMT) |
Dyntopo: Fix multires not setting pbvh->depth_limit |
May 21, 2021, 00:58 (GMT) |
Transform: remove ID_RECALC_SELECT for edit-mode armatures This was added in 9516921c05bd9fee5c94942eb8e38f47ba7e4351 so overlays would redraw, as far as I can see it's no longer needed. Reviewed By: fclem Ref D11322 |
May 21, 2021, 00:52 (GMT) |
Merge branch 'master' into asset-browser-snap-dragging |
May 21, 2021, 00:42 (GMT) |
Merge branch 'asset-browser-poselib' into asset-browser |
May 21, 2021, 00:32 (GMT) |
USD import: scale camera properties. Applying scene scale to camera clipping and focus distance. |
Revision 0898c57 by Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) May 21, 2021, 00:18 (GMT) |
Show asset path in asset browser sidebar + Open Blend File button This is useful information to have and the Open Blend File makes sense to have next to it. A general Asset Browser feature really, but the Open Blend File operator is only available in this branch, so committing that here. Also added a TODO note about something that would be especially good to have for this change. |
May 20, 2021, 23:06 (GMT) |
Cleanup: spelling |
Revision 6dc49ec by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) May 20, 2021, 21:51 (GMT) |
GPU/EEVEE: Refactor codegen and nodetree support This is the first step towards the new evaluation scheme of EEVEE closures. This commit contains: - Removal of GPU_SOURCE_BUILTIN type, prefering global instead. This avoid many boilerplate code since most of the old builtins are now datas that are always present (i.e: view matrices, normals). - Rewritting of codegen in C++ to use `std::stringstream`. - Added a callback to let engine decide what to do with codegen code. This remove a lot of needs for defines because of code order dependency. The engine can insert the nodetree code in custom ways to create advance effects (i.e: add displacement or vertex lighting). Engine now returns final shader strings. - Closure nodes evaluation replacment is a placeholder for now. |
May 20, 2021, 20:17 (GMT) |
USD import: reverting scaling of light properties. Reverting applying scaling to light size properties. |
May 20, 2021, 18:55 (GMT) |
USD export: format fixes. |
May 20, 2021, 18:48 (GMT) |
Merge branch 'blender-v2.93-release' |
May 20, 2021, 18:42 (GMT) |
USD export: convert to cm option. New option to set the USD units to centimeters and scale the scene by 100 to convert from meters. |
May 20, 2021, 18:41 (GMT) |
Fix T87854: Add clamp option to Path Animation Previously, the "follow path constraint" and "follow parented curve" were clamped. This restriction was lifted in rBcf2baa585cc8 Add back an option to get the old behavior in the "Path animation" settings. Reviewed By: Sybren Differential Revision: https://developer.blender.org/D11263 |
May 20, 2021, 18:38 (GMT) |
Fix petty comment. I'm embarrassed this was in our codebase for 18 years |
Revision ded679d by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) May 20, 2021, 18:21 (GMT) |
Initial setup for decimate node |
May 20, 2021, 18:19 (GMT) |
Merge branch 'master' into greasepencil-object |
May 20, 2021, 18:16 (GMT) |
GPencil: Fix missing annotations in VSE strip Since version 2.80, the annotations of the Scene strip were not displayed in VSE. Also, the UI panel was`Grease Pencil` and must be `Annotation` The problem was the offscreen render hasn't evil_CTX and the section of the annotation was never called. Differential Revision: https://developer.blender.org/D11329 |
May 20, 2021, 17:08 (GMT) |
macOS build: set minimum deployment target correctly Equivalent of D11323 for 2.83. Make `CMAKE_OSX_DEPLOYMENT_TARGET` independent of buildbot settings and always set to 10.11. That fixes the launch error on OS older than buildbot's. Maniphest Tasks: T88419 Differential Revision: https://developer.blender.org/D11328 |
May 20, 2021, 16:28 (GMT) |
Merge branch 'blender-v2.93-release' into master |
May 20, 2021, 16:25 (GMT) |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021