December 11, 2020, 21:05 (GMT) |
Exporter: Cleanup: clang-tidy |
December 11, 2020, 21:05 (GMT) |
Cleanup: CMake file order and dependencies |
December 11, 2020, 20:54 (GMT) |
December 11, 2020, 20:53 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-geometry-nodes-distribute-points-cleanup |
December 11, 2020, 20:49 (GMT) |
Fix heap direction, cleanups and progressive sampling The BLI_heap in Blender is a down-up heap implementation, so the weights need to be reverted. |
December 11, 2020, 19:09 (GMT) |
Fix: Fix potential memory leak in BLI_getenv Issue introduced in rB87b19b3aba0c and unlikely to occur but no reason not to have correct code. |
December 11, 2020, 19:06 (GMT) |
Cleanup: Python GPU: change prefix 'bpygpu_' to 'py_' in static functions |
December 11, 2020, 19:06 (GMT) |
Cleanup: GPU Python: Use 'PyC_ParseStringEnum' for string enum |
December 11, 2020, 18:59 (GMT) |
Fix: BLI_getenv returns ascii not UTF8 on windows BLI_getenv has always incorrectly returned ascii rather than UTF-8. This change corrects this behaviour. This resolves issues when the `BLENDER_USER_CONFIG` environment variable contains a path with Unicode characters on windows as reported in T74510 (but unlikely the root cause for the issue at hand there) Differential Revision: https://developer.blender.org/D9831 Reviewed by: brecht |
December 11, 2020, 18:48 (GMT) |
Cleanup: clang-format Forgot to run Make Format on recent spelling changes |
December 11, 2020, 18:36 (GMT) |
Fix T83586: Cycles failing to load OpenEXR image with EXR RGBAZ channels Don't refuse to load 5-channel images, instead drop any channels after the 4th and hope that the first channels represent RGBA. Differential Revision: https://developer.blender.org/D9820 |
December 11, 2020, 18:15 (GMT) |
Fix T83050: Crash dragging shared collection to master collection The flag syncing code expects to find collection flags in same view layer before and after the move, it even has an assert for it. However, there is one case where this doesn't happen, when dragging a collection that exists in two scenes to the master collection. This commit removes this assert, frees the temporary flag structs separately, and updates some comments with this information. There is more detail in the adjusted comment. Differential Revision: https://developer.blender.org/D9785 |
December 11, 2020, 18:02 (GMT) |
Cleanup: clang tidy |
December 11, 2020, 17:53 (GMT) |
Readme file to extern libraries about the attribution document |
December 11, 2020, 17:46 (GMT) |
Fix T83280: Crash when deleting hair collision collection. Root of the issue was missing management of ID pointers in the cloth modifier data stored in ParticleSystem for hair physics, in the 'foreach_id' particle system code. Using modifier's 'foreach_id' code in psys one unfortunately requires some ugly conversion gymnastics, but this is still better than having dedicated code for that case. Note that this is actually a fairly critical issue, fix should be backported to 2.91.1 should we do it, and to 2.83 LTS as well I think. |
December 11, 2020, 17:44 (GMT) |
Licenses: Attribution document This document helps Blender users to known what is the library of each individual 3rd party components that Blender depend on. Generated using: https://github.com/amzn/oss-attribution-builder This is based on the libraries in extern and the svn libraries. For the libraries in extern the README.blender was used as reference. For the libraries in svn I used `cmake/versions.cmake`. Note that the crediting is a bit of hit and miss. For some projects this is very clear, while for others I had to do some digging. Either way I gave my best shot. The sources to (re-)generate this file is local at the moment. But it should be moved to our infra-structure at some point. Differential Revision: https://developer.blender.org/D9798 |
December 11, 2020, 17:00 (GMT) |
December 11, 2020, 16:47 (GMT) |
December 11, 2020, 16:38 (GMT) |
Nodes: add Collection socket type The implementation is pretty much the same as for Object sockets. The socket color is the one that is used for collections in the outliner. Part of D9739. |
December 11, 2020, 16:37 (GMT) |
Cycles: enable OpenCL rendering on recent Intel GPUs Based on testing by Intel, rendering on Iris GPUs and upcoming Xe GPUs should work. This is enabled on Windows and Linux. More testing is needed to verify correctness and performance in production scenes, but our basic benchmark files seem to give correct results. |
|
|
|


Master Commits
MiikaHweb | 2003-2021