September 14, 2020, 15:30 (GMT) |
GL: Make use of the new debug layer This makes replay analysis inside renderdoc much easier by using the new debug group functionality. |
September 14, 2020, 15:30 (GMT) |
GPU: Add debug groups Debug groups makes it easier to view from where an error comes from. The backend can also implement its own callback to make it easier to follow the API call structure in frame debuggers. |
September 14, 2020, 15:30 (GMT) |
GL: Fix linking errors being useless. Now they will at least show the shader name |
September 14, 2020, 15:24 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
September 14, 2020, 15:23 (GMT) |
GPencil: Change Holdout tooltip |
September 14, 2020, 15:22 (GMT) |
Property Search: Add explanatory comment |
September 14, 2020, 15:20 (GMT) |
Fix T53073: force destroys particles rotation See the differential for some more information. Reviewers: mano-wii Differential Revision: https://developer.blender.org/D8891 |
September 14, 2020, 15:18 (GMT) |
Fix T73590: collection instance offset is not applied correctly The instance offset should be applied before scaling. This way the scaling is done from the "collection origin". Reviewers: zeddb, brecht Differential Revision: https://developer.blender.org/D8889 |
September 14, 2020, 14:56 (GMT) |
GPencil: Change Holdout to Solid Stroke only Now the Holdout only supports: * Solid Strokes. (Textured strokes not supported) * Solid Fill. * Texture Fills (Alpha section of the texture). |
September 14, 2020, 14:48 (GMT) |
Merge branch 'property-search-add-theme-color' into property-search-single-tab |
September 14, 2020, 14:47 (GMT) |
Merge branch 'property-search-move-context-to-panel' into property-search-add-theme-color |
September 14, 2020, 14:47 (GMT) |
Merge branch 'property-search-button-label-pointer' into property-search-move-context-to-panel |
September 14, 2020, 14:47 (GMT) |
Merge branch 'master' into property-search-button-label-pointer |
September 14, 2020, 13:32 (GMT) |
Fix T80770: UV Image Editor: Display Texture Paint UVs Not Working When developing the image draw engine I wasn't aware of this option. But now it is back. |
Revision 7567d89 by Antonio Vazquez (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 14, 2020, 13:30 (GMT) |
Merge branch 'master' into lanpr-under-gp |
September 14, 2020, 13:28 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
September 14, 2020, 13:27 (GMT) |
Merge branch 'master' into greasepencil-object |
September 14, 2020, 13:26 (GMT) |
Fix T79651: Bounding box is wrong after duplicate object The bounding box is not updated in the original object when the function is called using evaluated object and keeps wrong while the object is not edited or the file saved. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D8565 Notes: Minor changes done in the patch following review comments. |
September 14, 2020, 12:59 (GMT) |
Fix T78392: [2.83.5, 2.90, 2.91] Crash on undo/ redo after changing modes. During undo/redo read code is expected to clear the `OB_MODE_EDIT` bitflag of `Object.mode`, for some reasons. This was not done anymore for re-used Objects, we need to add a special handling case for that too. Should be backported to 2.90 and 2.83 (will probably not be straight forward for the latter). |
September 14, 2020, 12:42 (GMT) |
Fix 'Links Cut' adding undo steps without cutting anything The operator's return was ignored by the gesture ops that always returned `OPERATOR_FINISHED`. This ends by adding a undo step that brings no change. |
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Master Commits
MiikaHweb | 2003-2021