July 21, 2020, 13:51 (GMT) |
Fix T78994: Clear selected pose doesn't work without animation It looks like the code left this as a todo, but the basic solution is to add an extra parameter to BKE_bose_rest to check whether bones are selected before reseting them. I also corrected the operator description which said it acted on only selected bones even when there is an option to turn that off. The "act on selected" is generally implied for Blender's operators anyway. Differential Revision: https://developer.blender.org/D8319 |
July 21, 2020, 13:34 (GMT) |
Merge branch 'master' into soc-2020-info-editor |
July 21, 2020, 13:22 (GMT) |
Fluid: Updated Mantaflow source files Updated files include fixes for the mesh IO - read/write success was not propagated. |
July 21, 2020, 12:44 (GMT) |
Cleanup: CodeQuality: Replace OB_DRAWXRAY by OB_DRAW_IN_FRONT This is to match the option name and to avoid confusion with workbench xray mode. |
July 21, 2020, 12:38 (GMT) |
Fluid: Cleanup unused variables |
July 21, 2020, 12:10 (GMT) |
Tests: IO, fixed a memory leak in the USDHierarchyIteratorTest No functional changes to Blender. |
July 21, 2020, 12:10 (GMT) |
Cleanup: IO, renamed `delete_object_writer()` ? `release_writer()` The function is called for all writers, not just 'object' writers. Furthermore, it's called by the function `release_writers()`, so now the name is consistent with that as well. No functional changes. |
July 21, 2020, 12:10 (GMT) |
Tests: fix link errors when USD and Alembic are disabled The unit tests for `bf_io_common` didn't actually link against `bf_io_common`, so when both USD and Alembic were disabled, nothing would link against that library and building the tests would fail. |
July 21, 2020, 11:36 (GMT) |
Fix T79112: Redo shrink/fatten uses negative values The numbers in the redo panel were negated compared to the value entered while transforming. |
July 21, 2020, 11:32 (GMT) |
GPencil: Fix wrong value in previous commit |
Revision 24bce50 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 21, 2020, 11:32 (GMT) |
LineArt: Guard early in the modifier for stopping calculation when there's no active keyframe present. |
July 21, 2020, 11:23 (GMT) |
GPencil: Masking materials using alpha channel |
July 21, 2020, 10:49 (GMT) |
Fix T78867: Crash related to viewing video files Any time FFmpeg was used to get a picture Blender would crash when FFmpeg 4.3 is used. This affects thumbnails, VSE, Clip Editor. Caused by a bug in FFmpeg which lead to crashes when unaligned buffer was passed to sws_scale(). It got fixed later on in FFmpeg, but for portability and compatibility reasons still nice to avoid crash, especially since it's not so difficult to do. FFmpeg ticked number is #8747 The FFmpeg Git hash with the fix: ba3e771a42c2 Differential Revision: https://developer.blender.org/D8355 |
July 21, 2020, 10:36 (GMT) |
Revision 3cd0968 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 21, 2020, 10:31 (GMT) |
LineArt: Revert accidental changes in constraint.c |
July 21, 2020, 10:27 (GMT) |
Refactor: move functions out of Importer class It got left out of the last commit. |
July 21, 2020, 10:18 (GMT) |
Cleanup: `layer_collection_sync`: use `LISTBASE_FOREACH_MUTABLE`. |
July 21, 2020, 10:18 (GMT) |
Cleanup: `layer_collection_sync`: use proper naming. Previous ones were extremely confusing and innacurate (probably inherited from older versions of scene collections?). Also, use named fields in struct initialization, much much safer and cleaner than anonymous, positionned-based thing. |
July 21, 2020, 10:13 (GMT) |
Fix T72621: Transform object origin support for grease-pencil Added support for transforming only origins with greasepencil objects. The new functions is based on BKE_gpencil_transform. That is why there is FIXME statements in there. Reviewed By: Campbell, Antonio Differential Revision: https://developer.blender.org/D8303 |
July 21, 2020, 09:59 (GMT) |
Fix (unreported) bad handling of detection of what to override from 3DView in some cases. Having a directly linked object does not always mean it should be considered as really overridable... |
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Master Commits
MiikaHweb | 2003-2021