April 2, 2020, 14:42 (GMT) |
Scultp: Face Set boundary automasking With this brush option it is possible to mask the boundary vertices of all face sets. This is especially useful in the cloth brush, where face sets can be used to simulate seams between different patches of cloth and produce different patterns and effects. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7230 |
April 2, 2020, 14:32 (GMT) |
Sculpt: Store explicit value for multires sculpt level Allows to know what level sculpting has been done after the value has been changed in the MultiresModifierData. No functional changes, just preparing code to have everything needed for propagation undo. Differential Revision: https://developer.blender.org/D7307 |
April 2, 2020, 14:29 (GMT) |
Sculpt Undo: Allow Geometry undo step to be non-exclusive Before this change it was not possible to have base geometry and grid coordinates to be stored in the same undo step. Differential Revision: https://developer.blender.org/D7298 |
April 2, 2020, 13:43 (GMT) |
Fix Face Sets painting and selection precision This fixes the following issues: - Previously, the face set from the active vertex was used directly. Vertices always return the most recently created face set, so in some cases there may be some face sets that were not possible to select as active. Now the active face set is set in the ray intersection, so it always matches the face under the cursor. - When drawing face sets they were set per vertex, so it was not possible to paint one face at a time. Now face sets are painted per poly when using the brush on meshes, testing the distance to the center of each poly. - The code for the active vertex on PBVH_GRIDS was not correct, so I also fixed that to test if everything was working correctly. {F8441699} Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7303 |
April 2, 2020, 13:36 (GMT) |
Fix T75121: Memory leak in Surface Smooth The brush was allocating new memory for storing the displacemnets at the beginning of each stroke step and not freeing them. Reviewed By: jbakker Maniphest Tasks: T75121 Differential Revision: https://developer.blender.org/D7254 |
April 2, 2020, 13:35 (GMT) |
Fix mesh boundary automask curve falloff As the main use case of this feature is to work with cloth, using this curve makes more sense than a smoothstep to simulate cloth tension near the edges. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7262 |
April 2, 2020, 13:32 (GMT) |
Missed file in previous commit |
April 2, 2020, 13:12 (GMT) |
Fix T72688: Vertex Group Weights in Edit Mode Occludes In Front Armatures Due to legacy this overlay was implemented twice (Edit Mesh and Weight Painting) with different results. This patch consolidates both drawing and uses only the Weight Painting drawing. |
April 2, 2020, 13:08 (GMT) |
Fix: Build error when building with python off |
April 2, 2020, 13:07 (GMT) |
Revert "Fix T72688: Vertex Group Weights in Edit Mode Occludes In Front Armatures" This reverts commit 782e6ea4edd9cb09f2583c8f28a24d6330dc6ce8. Said fix introduced a crash the moment one goes to edit mode. |
April 2, 2020, 13:03 (GMT) |
CMake: Add alembic boost dependency When building lite + alembic + boost cmake would turn boost off because it deemed it not needed leading to build errors. |
April 2, 2020, 11:50 (GMT) |
Cleanup: Avoid complex template type for XR-Swapchain I rather avoid types like `std::vector<std::unique_ptr<GHOST_XrSwapchain>>`, which is easy to do in this case. |
April 2, 2020, 10:04 (GMT) |
GPencil: Make Bake Mesh to use a pop panel to define parameters Run directly the operator could freeze the UI. |
April 2, 2020, 09:49 (GMT) |
Fix T72688: Vertex Group Weights in Edit Mode Occludes In Front Armatures Due to legacy this overlay was implemented twice (Edit Mesh and Weight Painting) with different results. This patch consolidates both drawing and uses only the Weight Painting drawing. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7289 |
April 2, 2020, 09:16 (GMT) |
GPencil: Split mesh bake to new source code file |
April 2, 2020, 08:34 (GMT) |
Fluids: improve subframe handling Reviewers: sebbas Differential Revision: https://developer.blender.org/D7256 |
April 2, 2020, 07:39 (GMT) |
Sculpt: Give a brief explanation of undo stack Should make it a bit more clear overview of what is going on in this module. While some of the details might still be missing, having some sort of top-level overview is better than nothing. Differential Revision: https://developer.blender.org/D7300 |
April 2, 2020, 07:38 (GMT) |
Sculpt Undo: Fix multires undo for interleaved nodes Made it so grids array is properly allocated when first node in the undo list does not contain grid data. Differential Revision: https://developer.blender.org/D7299 |
April 1, 2020, 19:04 (GMT) |
Add modifier move to index API function |
April 1, 2020, 18:58 (GMT) |
Small tweaks to modifier panels |
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